1.14 How to Make Villagers Like You Again

For the mechanic used with piglins, see Bartering.

The current trading menu in Java Edition.

The current trading menu in Bedrock Edition.

A reference chart for trading and bartering as of Coffee Edition one.18. Offers may differ in Bedrock Edition.

The trading organization is a gameplay mechanic that allows players to trade principally emeralds for items (and vice-versa) with villagers as well equally wandering traders.

Contents

  • one Mechanics
    • 1.ane Economic science
  • 2 Not-trading villagers
    • 2.1 Nitwit
    • 2.2 Unemployed villager
  • 3 Java Edition offers
    • iii.1 Armorer
    • three.2 Butcher
    • iii.3 Cartographer
    • iii.4 Cleric
    • 3.v Farmer
    • 3.six Fisherman
    • 3.7 Fletcher
    • iii.8 Leatherworker
    • iii.9 Librarian
    • 3.10 Stonemason
    • 3.xi Shepherd
    • iii.12 Toolsmith
    • three.thirteen Weaponsmith
  • iv Bedrock Edition offers
    • 4.1 Armorer
    • 4.ii Butcher
    • 4.three Cartographer
    • four.4 Cleric
    • iv.v Farmer
    • 4.6 Fisherman
    • 4.vii Fletcher
    • iv.eight Leatherworker
    • 4.nine Librarian
    • 4.ten Shepherd
    • 4.11 Rock Mason
    • 4.12 Toolsmith
    • 4.thirteen Weaponsmith
  • five Wandering trader sales
    • 5.1 Java Edition sales
    • v.2 Bedrock Edition sales
    • 5.three Notes
  • 6 Achievements
  • 7 Advancements
  • 8 Video
  • ix History
  • 10 Issues
  • eleven Trivia
  • 12 Gallery
  • xiii References

Mechanics [ ]

Pressing utilise on an adult villager with a profession, or on a wandering trader, opens a carte, assuasive a player to trade with the villager or wandering trader. This action pauses any pathfinding the entity was doing. In Bedrock Edition, an emerald appears above the entity'southward head while its trading menu is open. If the entity takes harm while trading, the trading carte closes.

All transactions involve emeralds. Villagers buy or sell goods for emeralds, and wandering traders sell items for emeralds, but do not buy items. Trading is the simply legitimate method of acquiring the world imprint pattern, woodland explorer maps and ocean explorer maps in Survival style. It is besides the only renewable way to obtain bell, diamond gear[1], lapis lazuli‌[ BE only ], bottle o'enchanting, drinking glass, brick‌[ Exist only ], terracotta‌[ Be but ], sand, red sand, coral blocks and modest dripleaves.

Villagers take five career levels that tin can be increased past trading with them. Each villager starts at the "novice" level. A villager's level can be seen in the trading carte du jour. The badge they habiliment tin likewise be identified: stone for a novice, iron for an apprentice, gilded for a journeyman, emerald for practiced, and diamond for master. Trading until the villager'southward trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the histrion gain experience. All villager trades reward the player with three–half dozen experience, or viii–11 feel if the villager is willing to breed. Trading with a wandering trader likewise rewards the player some feel, although the trader does not accept experience levels to gain. A villager levels up when its feel bar becomes full and gains upwards to ii new trades, forth with keeping their sometime ones. Additionally, a villager receives a Regeneration issue, and becomes surrounded by purple and dark-green particles for ten seconds.

Level Badge Name Total Villager experience required
ane Villager badge Novice.png Novice Available from start
2 Villager badge Apprentice.png Amateur x
three Villager badge Journeyman.png Journeyman seventy
4 Villager badge Expert.png Expert 150
5 Villager badge Master.png Master 250

A villager's profession dictates the trading pool used to determine its trades. For example, villagers wearing harbinger hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a pre-defined and finite set of offers. Different professions are assigned to each villager based on their job-site cake. This profession is indicated by their appearance and in the trading interface. Novice villagers who have not traded tin lose their profession and change back into unemployed villagers if their claimed chore site block is removed. Removing and and so replacing a job site block tin change the trades offered, and a villager with no feel resets its trades every so ofttimes. In one case a thespian trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.

Villagers disable an offer after a sure number of trades, the exact number is different for each item and referenced in the tables below. When villagers piece of work at their job site blocks, they actuate their offers again, up to twice per day. When an offer is disabled, a scarlet "X" appears in the trading interface, and the villager displays the same particle effect as an offer beingness created.

Villagers distinguish between data values, so damaged tools cannot be traded in place of fully repaired tools.‌[ Bedrock Edition only ] NBT data, nevertheless, is ignored, so the content of a written book does not thing. However, written books can no longer exist sold to villagers, and no villagers currently purchase any tools that have immovability.

Economic science [ ]

Permanent discounts (observed prices may be college or lower due to other temporary factors)

In Java Edition, villagers can have a maximum of 10 trades. Each level unlocks a maximum of 2 new trades. If a level can pull from more two trades, the ii offered trades are called randomly from the ready.

In Bedrock Edition, villagers take 7–ten merchandise slots. Some slots with multiple possible trades display only one trade; for example, farmer villagers have four potential trades in their first trade slot, so each merchandise has a i4 chance to exist chosen.

Each trade can be used a maximum number of times, after which the trade becomes disabled. One time trades are disabled, villagers must work at their corresponding chore site block to resupply their trades.

The toll of an item rises and falls depending on iii factors. Items with a high toll multiplier (0.2) are afflicted past these changes more than items with a low multiplier (0.05). All cost fluctuations affect merely the offset item involved in merchandise; for example, for an initial trade of 32 sticks for 1 emerald, the toll might be driven down to one stick or up to 64 sticks for ane emerald, but never for 2 emeralds. Additionally, no quantity can go lower than ane or college than the stack size.

The showtime factor is demand. An detail that was sold out gets a toll increment for all players when resupplied. If a player does not trade for a higher-priced item, the cost is reduced the next time the villager resupplies. Demand is tracked per item, non per villager, so a villager can offer a higher-priced merchandise for a single detail while other items are cheaper. Trades that have a cost multiplier of 0 are not affected by demand.

The 2nd way to affect prices is the Hero of the Village result, which temporarily reduces prices for the affected player depending on the level of the effect.

Finally, players become personal discounts or fines based on their reputation with that particular villager. A positive reputation is gained by curing zombie villagers (the villager that was cured gives a permanent disbelieve much larger than the temporary discount in nearby villagers). To cure a zombie villager, a thespian must splash it with a splash potion of weakness and then feed it a golden apple. The permanent discount is capped at 5 cures, while the temporary discount is capped at 8 cures. In Coffee Edition, players tin can also gain negative reputation by hitting or killing villagers, and positive reputation by trading or splashing healing on villagers.

Non-trading villagers [ ]

Nitwit [ ]

A nitwit shaking its head.

Nitwits are green-coated villagers. They cannot merchandise, nor tin they change profession or proceeds a profession. If the player attempts to trade with a nitwit in Coffee Edition, the nitwit grunts and shakes its head.

Unemployed villager [ ]

An unemployed villager shaking its head.

Villagers without a job overlay are unemployed and cannot trade. They wear biome outfits without a professional overlay. An unemployed villager gains a profession past claiming an unclaimed job site block. For example, an unclaimed cartography table converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit greenish particles. An inaccessible (or destroyed) job site block causes the continued villager to lose its profession, but that does non touch on the role player's popularity in the village. If the player attempts to trade with an unemployed villager in Java Edition, the villager grunts and shakes its head.

Java Edition offers [ ]

The villager pictured on the right is from the plains biome. To see villager professions dressed for other biomes, see Professions.

Starting from Novice, at each level two more than trades go available, unless there is only one trade within that level. If at that place are more than two possible trades, two volition be randomly selected.

Armorer [ ]

Job site block: Blast Furnace

Armorer

Armorer Economical Trade
Level Item wanted Default quantity Price multiplier Particular given Quantity Trades until disabled XP to villager
Novice Coal fifteen 0.05 Emerald 1 16 trades ii
Emerald 5 0.2 Iron Helmet 1 12 trades 1
Emerald 9 0.2 Fe Chestplate 1 12 trades one
Emerald 7 0.2 Iron Leggings one 12 trades 1
Emerald iv 0.2 Atomic number 26 Boots ane 12 trades 1
Apprentice Fe Ingot 4 0.05 Emerald 1 12 trades x
Emerald 36 0.ii Bell ane 12 trades 5
Emerald 3 0.2 Chainmail Leggings 1 12 trades five
Emerald 1 0.2 Chainmail Boots i 12 trades v
Journeyman Lava Bucket 1 0.05 Emerald 1 12 trades 20
Diamond 1 0.05 Emerald 1 12 trades 20
Emerald one 0.2 Chainmail Helmet ane 12 trades 10
Emerald 4 0.two Chainmail Chestplate 1 12 trades 10
Emerald 5 0.2 Shield 1 12 trades 10
Expert Emerald 19–33 0.2 Enchanted[note one] Diamond Leggings 1 3 trades 15
Emerald xiii–27 0.2 Enchanted[note one] Diamond Boots 1 3 trades 15
Master Emerald 13–27 0.2 Enchanted[annotation ane] Diamond Helmet ane 3 trades xxx[notation 2]
Emerald 21–35 0.2 Enchanted[note 1] Diamond Chestplate ane three trades thirty[note 2]

Butcher [ ]

Job site block: Smoker

Butcher

Butcher Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Raw Chicken 14 0.05 Emerald 1 16 trades ii
Raw Porkchop seven 0.05 Emerald 1 16 trades 2
Raw Rabbit four 0.05 Emerald 1 16 trades 2
Emerald 1 0.05 Rabbit Stew 1 12 trades 1
Apprentice Coal 15 0.05 Emerald i 16 trades two
Emerald 1 0.05 Cooked Porkchop 5 xvi trades 5
Emerald 1 0.05 Cooked Craven eight 16 trades 5
Journeyman Raw Mutton seven 0.05 Emerald 1 xvi trades 20
Raw Beef ten 0.05 Emerald ane 16 trades 20
Expert Stale Kelp Cake x 0.05 Emerald one 12 trades thirty
Master Sugariness Berries 10 0.05 Emerald 1 12 trades thirty[note 2]

Cartographer [ ]

Chore site block: Cartography Table

Cartographer

Cartographer Economic Trade
Level Item wanted Default quantity Toll multiplier Item given Quantity Trades until disabled XP to villager
Novice Paper 24 0.05 Emerald 1 16 trades 2
Emerald 7 0.05 Empty Map 1 12 trades 1
Amateur Drinking glass Pane xi 0.05 Emerald 1 xvi trades 10
Emerald
Compass
thirteen
1
0.2 Ocean Explorer Map [note 3] one 12 trades 5
Journeyman Compass 1 0.05 Emerald 1 12 trades 20
Emerald
Compass
14
1
0.2 Woodland Explorer Map [annotation 3] 1 12 trades 10
Good Emerald 7 0.05 Particular Frame 1 12 trades 15
Emerald iii 0.05



1 or 2 of 16 bare Banner

1 12 trades 15
Master Emerald eight 0.05 Globe Banner Blueprint 1 12 trades thirty[notation 2]

Cleric [ ]

Job site block: Brewing Stand up

Cleric

Cleric Economic Trade
Level Particular wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Rotten Flesh 32 0.05 Emerald 1 16 trades 2
Emerald 1 0.05 Redstone Dust 2 12 trades 1
Apprentice Golden Ingot 3 0.05 Emerald ane 12 trades 10
Emerald 1 0.05 Lapis Lazuli 1 12 trades 5
Journeyman Rabbit's Foot 2 0.05 Emerald 1 12 trades 20
Emerald 4 0.05 Glowstone i 12 trades x
Skilful Scute four 0.05 Emerald 1 12 trades 30
Glass Bottle ix 0.05 Emerald 1 12 trades 30
Emerald 5 0.05 Ender Pearl 1 12 trades xv
Master Nether Wart 22 0.05 Emerald 1 12 trades 30[note 2]
Emerald 3 0.05 Canteen o' Enchanting ane 12 trades thirty[note 2]

Farmer [ ]

Job site block: Composter

Farmer

Farmer Economical Merchandise
Level Detail wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Wheat 20 0.05 Emerald 1 sixteen trades ii
Potato 26 0.05 Emerald 1 16 trades 2
Carrot 22 0.05 Emerald one 16 trades 2
Beetroot 15 0.05 Emerald 1 16 trades two
Emerald 1 0.05 Staff of life half dozen 16 trades 1
Apprentice Pumpkin 6 0.05 Emerald one 12 trades 10
Emerald 1 0.05 Pumpkin Pie 4 12 trades v
Emerald i 0.05 Apple tree 4 16 trades 5
Journeyman Melon 4 0.05 Emerald 1 12 trades 20
Emerald 3 0.05 Cookie 18 12 trades ten
Expert Emerald one 0.05 Cake ane 12 trades 15
Emerald 1 0.05 Suspicious Stew
5 seconds of Night Vision
1 12 trades fifteen
Emerald 1 0.05 Suspicious Stew
8 seconds of Jump Boost
one 12 trades xv
Emerald one 0.05 Suspicious Stew
7 seconds of Weakness
one 12 trades xv
Emerald 1 0.05 Suspicious Stew
vi seconds of Blindness
1 12 trades fifteen
Emerald one 0.05 Suspicious Stew
xiv seconds of Poison
ane 12 trades 15
Emerald 1 0.05 Suspicious Stew
0.35 seconds of Saturation
1 12 trades 15
Master Emerald iii 0.05 Golden Carrot three 12 trades thirty[note 2]
Emerald 4 0.05 Glistering Melon Slice 3 12 trades 30[note 2]

Fisherman [ ]

Job site cake: Barrel

Fisherman

Fisherman Economic Merchandise
Level Item wanted Default quantity Cost multiplier Detail given Quantity Trades until disabled XP to villager
Novice String 20 0.05 Emerald i 16 trades two
Coal x 0.05 Emerald ane sixteen trades ii
Emerald

Raw Cod

one
vi
0.05 Cooked Cod 6 16 trades 1
Emerald iii 0.05 Bucket of Cod 1 16 trades 1
Apprentice Raw Cod xv 0.05 Emerald i 16 trades 10
Emerald

Raw Salmon

1
half-dozen
0.05 Cooked Salmon six 16 trades 5
Emerald 2 0.05 Campfire i 12 trades 5
Journeyman Raw Salmon 13 0.05 Emerald one sixteen trades 20
Emerald vii–22 0.2 Enchanted[note one] Fishing Rod 1 3 trades 10
Expert Tropical Fish 6 0.05 Emerald 1 12 trades 30
Master Pufferfish iv 0.05 Emerald i 12 trades xxx[note 2]

1 of 5 Gunkhole[note iv]
1 0.05 Emerald one 12 trades thirty[annotation 2]

Fletcher [ ]

Task site cake: Fletching Tabular array

Fletcher

Fletcher Economical Merchandise
Level Item wanted Default quantity Price multiplier Particular given Quantity Trades until disabled XP to villager
Novice Stick 32 0.05 Emerald i 16 trades ii
Emerald ane 0.05 Pointer 16 12 trades one
Emerald

Gravel

1
x
0.05 Flint 10 12 trades 1
Amateur Flintstone 26 0.05 Emerald 1 12 trades 10
Emerald ii 0.05 Bow ane 12 trades 5
Journeyman String fourteen 0.05 Emerald 1 16 trades 20
Emerald three 0.05 Crossbow ane 12 trades 10
Expert Feather 24 0.05 Emerald 1 16 trades 30
Emerald 7–21 0.05 Enchanted[note i] Bow 1 three trades 15
Master Tripwire Hook viii 0.05 Emerald i 12 trades thirty[notation 2]
Emerald eight–22 0.05 Enchanted[note 1] Crossbow 1 3 trades fifteen[annotation 2]
Emerald
Arrow
2
5
0.05


1 of 15 Tipped Arrow[note 5]

5 12 trades 30[note ii]

Leatherworker [ ]

Job site cake: Cauldron

Leatherworker

Leatherworker Economic Trade
Level Detail wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Leather 6 0.05 Emerald 1 16 trades 2
Emerald 3 0.ii Leather Pants [note six] 1 12 trades 1
Emerald 7 0.2 Leather Tunic [note 6] 1 12 trades 1
Apprentice Flint 26 0.05 Emerald 1 12 trades ten
Emerald 5 0.ii Leather Cap [note 6] i 12 trades 5
Emerald 4 0.two Leather Boots [note 6] ane 12 trades 5
Journeyman Rabbit Hide nine 0.05 Emerald ane 12 trades 20
Emerald vii 0.2 Leather Tunic [note 6] i 12 trades one
Good Scute 4 0.05 Emerald 1 12 trades thirty
Emerald 6 0.2 Leather Horse Armor [notation 6] 1 12 trades 15
Master Emerald 6 0.two Saddle 1 12 trades 30[note 2]
Emerald 5 0.2 Leather Cap [note 6] ane 12 trades xxx[annotation two]

Librarian [ ]

Chore site cake: Lectern

Librarian

Librarian Economic Trade
Level Detail wanted Default quantity Price multiplier Detail given Quantity Trades until disabled XP to villager
Novice Paper 24 0.05 Emerald 1 16 trades 2
Emerald

Book

5–64
1
0.ii Enchanted Volume [annotation 7] 1 12 trades i
Emerald 9 0.05 Bookshelf one 12 trades ane
Amateur Book 4 0.05 Emerald 1 12 trades 10
Emerald

Book

five–64
1
0.2 Enchanted Book [note 7] 1 12 trades 5
Emerald 1 0.05 Lantern 1 12 trades v
Journeyman Ink Sac 5 0.05 Emerald one 12 trades 20
Emerald

Book

5–64
ane
0.ii Enchanted Book [note vii] 1 12 trades 10
Emerald 1 0.05 Glass 4 12 trades x
Skillful Volume and Quill i[note 8] 0.05 Emerald one 12 trades 30
Emerald

Volume

v–64
1
0.2 Enchanted Book [notation 7] 1 12 trades 15
Emerald 5 0.05 Clock one 12 trades 15
Emerald iv 0.05 Compass 1 12 trades fifteen
Master Emerald xx 0.05 Name Tag one 12 trades 30[note 2]

Mason [ ]

Chore site cake: Stonecutter

Bricklayer

Mason Economical Trade
Level Detail wanted Default quantity Price multiplier Detail given Quantity Trades until disabled XP to the villager
Novice Dirt Brawl 10 0.05 Emerald one 16 trades 2
Emerald 1 0.05 Brick x 16 trades 1
Apprentice Stone 20 0.05 Emerald i 16 trades 10
Emerald 1 0.05 Chiseled Stone Bricks four xvi trades 5
Journeyman Granite 16 0.05 Emerald 1 16 trades xx
Andesite sixteen 0.05 Emerald one sixteen trades twenty
Diorite sixteen 0.05 Emerald i 16 trades 20
Emerald one 0.05 Polished Andesite 4 16 trades 10
Emerald 1 0.05 Polished Granite 4 xvi trades 10
Emerald 1 0.05 Polished Diorite 4 16 trades 10
Emerald i 0.05 Dripstone Block 4 16 trades 10
Expert Nether Quartz 12 0.05 Emerald 1 12 trades 30
Emerald 1 0.05





1 or ii of xvi Colored Terracotta or Glazed Terracotta

1 12 trades 15
Master Emerald 1 0.05 Quartz Pillar 1 12 trades 30[annotation 2]
Emerald 1 0.05 Cake of Quartz 1 12 trades 30[note 2]

Shepherd [ ]

Job site block: Loom

Shepherd

Shepherd Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice White Wool xviii 0.05 Emerald 1 16 trades 2
Brown Wool 18 0.05 Emerald 1 xvi trades 2
Black Wool 18 0.05 Emerald 1 xvi trades ii
Gray Wool xviii 0.05 Emerald one 16 trades 2
Emerald 2 0.05 Shears 1 12 trades 1
Apprentice Black Dye 12 0.05 Emerald 1 16 trades 10
Greyness Dye 12 0.05 Emerald ane xvi trades 10
Lime Dye 12 0.05 Emerald i xvi trades 10
Light Bluish Dye 12 0.05 Emerald 1 16 trades 10
White Dye 12 0.05 Emerald one 16 trades 10
Emerald 1 0.05



i or 2 of 16 Wool

1 sixteen trades v
Emerald ane 0.05



one or ii of 16 Carpet

4 xvi trades v
Journeyman Red Dye 12 0.05 Emerald 1 16 trades 20
Low-cal Gray Dye 12 0.05 Emerald 1 xvi trades xx
Pink Dye 12 0.05 Emerald ane 16 trades twenty
Yellow Dye 12 0.05 Emerald 1 16 trades 20
Orange Dye 12 0.05 Emerald ane 16 trades 20
Emerald 3 0.05



1 or 2 of 16 Bed

1 12 trades ten
Practiced Light-green Dye 12 0.05 Emerald 1 16 trades thirty
Brownish Dye 12 0.05 Emerald i xvi trades 30
Bluish Dye 12 0.05 Emerald 1 16 trades 30
Purple Dye 12 0.05 Emerald one 16 trades 30
Cyan Dye 12 0.05 Emerald 1 16 trades 30
Magenta Dye 12 0.05 Emerald 1 16 trades 30
Emerald three 0.05



i or two of sixteen blank Banner

1 12 trades xv
Chief Emerald 2 0.05 Painting 3 12 trades 30[note 2]

Toolsmith [ ]

Job site block: Smithing Table

Toolsmith

Toolsmith Economic Trade
Level Detail wanted Default quantity Cost multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal xv 0.05 Emerald i xvi trades 2
Emerald 1 0.two Stone Axe ane 12 trades 1
Emerald ane 0.2 Stone Shovel one 12 trades 1
Emerald ane 0.2 Rock Pickaxe 1 12 trades 1
Emerald 1 0.ii Stone Hoe one 12 trades 1
Apprentice Iron Ingot iv 0.05 Emerald 1 12 trades 10
Emerald 36 0.two Bell ane 12 trades 5
Journeyman Flint thirty 0.05 Emerald 1 12 trades 20
Emerald 6–20 0.2 Enchanted[note 1] Iron Axe 1 iii trades 10
Emerald 7–21 0.2 Enchanted[note 1] Iron Shovel 1 3 trades x
Emerald viii–22 0.two Enchanted[note 1] Iron Pickaxe ane 3 trades 10
Emerald iv 0.2 Diamond Hoe 1 3 trades 10
Expert Diamond 1 0.05 Emerald 1 12 trades xxx
Emerald 17–31 0.two Enchanted[notation 1] Diamond Axe one 3 trades 15
Emerald 10–24 0.2 Enchanted[note 1] Diamond Shovel i 3 trades fifteen
Primary Emerald 18–32 0.2 Enchanted[notation one] Diamond Pickaxe 1 three trades 30[annotation 2]

Weaponsmith [ ]

Task site block: Grindstone

Weaponsmith

Weaponsmith Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 sixteen trades 2
Emerald 3 0.2 Iron Axe 1 12 trades one
Emerald 7–21 0.05 Enchanted[note one] Iron Sword 1 three trades 1
Amateur Fe Ingot 4 0.05 Emerald 1 12 trades 10
Emerald 36 0.two Bong 1 12 trades five
Journeyman Flint 24 0.05 Emerald one 12 trades 20
Practiced Diamond 1 0.05 Emerald 1 12 trades 30
Emerald 17–31 0.2 Enchanted[notation 1] Diamond Axe i 3 trades 15
Principal Emerald 13–27 0.2 Enchanted[note 1] Diamond Sword one 3 trades xxx[note 2]

Boulder Edition offers [ ]

Armorer [ ]

Job site block: Nail Furnace

An armorer.

Armorer Economic Merchandise
Level Merchandise slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP given to villager
Novice 1 Coal 15 0.05 Emerald i sixteen trades 2
two Emerald 5 0.2 Iron Helmet 1 12 trades i
Emerald 9 0.2 Iron Chestplate one 12 trades i
Emerald seven 0.2 Iron Leggings i 12 trades one
Emerald iv 0.2 Atomic number 26 Boots i 12 trades 1
Apprentice 3 Iron Ingot iv 0.05 Emerald ane 12 trades 10
four Emerald 36 0.2 Bong one 12 trades 5
Emerald 3 0.2 Chainmail Leggings i 12 trades 5
Emerald 1 0.2 Chainmail Boots ane 12 trades 5
Journeyman 5 Lava Bucket 1 0.05 Emerald 1 12 trades 20
6 Emerald 1 0.2 Chainmail Helmet one 12 trades 10
Emerald four 0.2 Chainmail Chestplate 1 12 trades ten
Emerald 5 0.2 Shield 1 12 trades 10
Expert seven Diamond 1 0.05 Emerald 1 12 trades 30
viii Emerald 19-33 0.ii Enchanted[note i] Diamond Leggings ane three trades xv
Emerald 13-27 0.ii Enchanted[annotation 1] Diamond Boots 1 3 trades 15
Primary 9 Emerald thirteen-27 0.2 Enchanted[annotation i] Diamond Helmet i 3 trades thirty[annotation 2]
Emerald 21-35 0.two Enchanted[note i] Diamond Chestplate 1 3 trades xxx[note 2]

‌In Bedrock Edition 1.xviii.30‌[ upcoming ]:

Armorer Economic Merchandise
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP given to villager
Novice 1 Coal 15 0.05 Emerald ane 16 trades two
2 Emerald five 0.2 Iron Helmet 1 12 trades 1
Emerald 9 0.2 Iron Chestplate 1 12 trades ane
Emerald 7 0.2 Iron Leggings 1 12 trades 1
Emerald iv 0.ii Iron Boots i 12 trades ane
Apprentice 3 Iron Ingot iv 0.05 Emerald 1 12 trades 10
4 Emerald 36 0.ii Bell i 12 trades 5
Emerald 3 0.2 Chainmail Leggings 1 12 trades v
Emerald 1 0.two Chainmail Boots 1 12 trades 5
Journeyman v Lava Bucket 1 0.05 Emerald 1 12 trades 20
6 Diamond 1 0.05 Emerald i 12 trades 30
7 Emerald one 0.two Chainmail Helmet 1 12 trades 10
Emerald 4 0.2 Chainmail Chestplate 1 12 trades 10
Emerald 5 0.2 Shield 1 12 trades 10
Practiced eight Emerald 19-33 0.two Enchanted[notation one] Diamond Leggings 1 3 trades 15
Emerald 13-27 0.ii Enchanted[note 1] Diamond Boots ane 3 trades 15
Primary 9 Emerald 13-27 0.2 Enchanted[note i] Diamond Helmet i 3 trades 30[annotation two]
Emerald 21-35 0.ii Enchanted[note one] Diamond Chestplate one three trades 30[note two]

Butcher [ ]

Task site cake: Smoker

A butcher.

Butcher Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Particular given Quantity Trades until disabled XP to villager
Novice one Raw Chicken xiv 0.05 Emerald i 16 trades 2
Raw Rabbit iv 0.05 Emerald ane 16 trades 2
Raw Porkchop 7 0.05 Emerald 1 xvi trades 2
2 Emerald 1 0.05 Rabbit Stew 1 12 trades 1
Apprentice 3 Coal 15 0.05 Emerald ane 16 trades x
4 Emerald 1 0.05 Cooked Chicken 8 xvi trades five
Emerald ane 0.05 Cooked Porkchop 5 16 trades v
Journeyman v Raw Beef ten 0.05 Emerald 1 xvi trades 20
Raw Mutton 7 0.05 Emerald ane sixteen trades xx
Practiced vi Stale Kelp Block 10 0.05 Emerald 1 12 trades 30
Master 7 Sweetness Berries ten 0.05 Emerald ane 12 trades 30[note two]

Cartographer [ ]

Task site cake: Cartography Tabular array

A cartographer.

Cartographer Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice one Paper 24 0.05 Emerald 1 xvi trades 2
2 Emerald seven 0.05 Empty Map 1 12 trades 1
Apprentice three Drinking glass Pane 11 0.05 Emerald 1 xvi trades x
4 Emerald
Compass
13
one
0.2 Bounding main Explorer Map [annotation 9] one 12 trades 5
Journeyman 5 Compass i 0.05 Emerald one 12 trades 20
Emerald
Compass
xiv
1
0.ii Woodland Explorer Map [note 9] 1 12 trades ten
Expert vi Emerald seven 0.05 Item Frame 1 12 trades 15
vii Emerald 3 0.05



one of 16 blank Banner

1 12 trades 15
Master 8 Emerald 8 0.05 Globe Banner Blueprint 1 12 trades 30[note 2]

‌In Boulder Edition 1.eighteen.30‌[ upcoming ]

Cartographer Economic Trade
Level Trade slot Item wanted Default quantity Cost multiplier Particular given Quantity Trades until disabled XP to villager
Novice 1 Paper 24 0.05 Emerald one 16 trades two
2 Emerald 7 0.05 Empty Map 1 12 trades 1
Amateur 3 Glass Pane 11 0.05 Emerald ane 16 trades 10
4 Emerald
Compass
13
i
0.2 Ocean Explorer Map [note 9] ane 12 trades 5
Journeyman 5 Compass 1 0.05 Emerald 1 12 trades 20
6 Emerald
Compass
xiv
1
0.2 Woodland Explorer Map [notation 9] one 12 trades 10
Expert vii Emerald seven 0.05 Item Frame 1 12 trades 15
8 Emerald 3 0.05



1 of 16 blank Banner

1 12 trades fifteen
Chief 9 Emerald 8 0.05 Globe Imprint Design 1 12 trades 30[annotation 2]

Cleric [ ]

Job site cake: Brewing Stand

A cleric.

Cleric Economic Trade
Level Trade slot Item wanted Default quantity Cost multiplier Particular given Quantity Trades until disabled XP to villager
Novice i Rotten Flesh 32 0.05 Emerald 1 16 trades 2
2 Emerald one 0.05 Redstone Dust 2 12 trades 1
Apprentice 3 Gold Ingot 3 0.05 Emerald ane 12 trades 10
4 Emerald one 0.05 Lapis Lazuli ane 12 trades v
Journeyman 5 Rabbit's Pes 2 0.05 Emerald one 12 trades 20
6 Emerald 4 0.05 Glowstone Dust [ until Be i.eighteen.thirty] 1 12 trades 10
Emerald 4 0.05 Glowstone [ upcoming: BE ane.eighteen.30] 1 12 trades 10
Skilful 7 Scute 4 0.05 Emerald 1 12 trades thirty
Glass Bottle nine 0.05 Emerald i 12 trades 30
8 Emerald 5 0.05 Ender Pearl one 12 trades xv
Main 9 Nether Wart 22 0.05 Emerald i 12 trades 30[note ii]
10 Emerald iii 0.05 Bottle o' Enchanting 1 12 trades 30[note ii]

Farmer [ ]

Task site block: Composter

A farmer.

Farmer Economical Merchandise
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice one Wheat 20 0.05 Emerald 1 16 trades 2
Potato 26 0.05 Emerald one xvi trades 2
Carrot 22 0.05 Emerald i xvi trades 2
Beetroot 15 0.05 Emerald 1 16 trades ii
two Emerald 1 0.05 Staff of life half-dozen 16 trades 1
Amateur 3 Pumpkin 6 0.05 Emerald 1 12 trades 10
4 Emerald 1 0.05 Pumpkin Pie four 12 trades five
Emerald 1 0.05 Apple tree 4 16 trades 5
Journeyman 5 Melon iv 0.05 Emerald one 12 trades 20
6 Emerald 3 0.05 Cookie xviii 12 trades 10
Expert seven Emerald 1 0.05 Suspicious Stew [note ten] one 12 trades 15
viii Emerald 1 0.05 Block 1 12 trades xv
Main 9 Emerald 3 0.05 Gilt Carrot 3 12 trades 30[note 2]
Emerald iv 0.05 Glistering Melon 3 12 trades 30[note 2]

Fisherman [ ]

Job site block: Barrel

A fisherman.

Fisherman Economic Merchandise
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice one String 20 0.05 Emerald one xvi trades ii
Coal 10 0.05 Emerald 1 16 trades 2
2 Emerald iii 0.05 Bucket of Cod 1 16 trades 1
Emerald
Raw Cod
i
half dozen
0.05
0
Cooked Cod six xvi trades ane
Apprentice 3 Raw Cod xv 0.05 Emerald one 16 trades 10
four Emerald 2 0.05 Campfire 1 12 trades 5
Emerald
Raw Salmon
i
half dozen
0.05
0
Cooked Salmon 6 sixteen trades 5
Journeyman five Raw Salmon 13 0.05 Emerald 1 16 trades 20
6 Emerald 8-22 0.2 Enchanted[note 1] Fishing Rod 1 3 trades 10
Expert vii Tropical Fish 6 0.05 Emerald 1 12 trades 30
Master 8 Pufferfish 4 0.05 Emerald 1 12 trades 30[note 2]
9 Oak Gunkhole [ until Exist 1.eighteen.30] i 0.05 Emerald one 12 trades 30[annotation 2]

Ane of 5 Boats[annotation iv][ upcoming: Exist 1.18.xxx]
1 0.05 Emerald one 12 trades 30[note 2]

Fletcher [ ]

Job site block: Fletching Table

A fletcher.

Fletcher Economic Merchandise
Level Trade slot Item wanted Default quantity Cost multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Stick 32 0.05 Emerald 1 16 trades 2
2 Emerald i 0.05 Arrow xvi 12 trades ane
Emerald
Gravel
1
10
0.05 Flint x 12 trades 1
Apprentice 3 Flint 26 0.05 Emerald 1 12 trades 10
iv Emerald ii 0.05 Bow one 12 trades v
Journeyman 5 String 14 0.05 Emerald 1 16 trades 20
six Emerald 3 0.05 Crossbow ane 12 trades 10
Adept seven Feather 24 0.05 Emerald 1 xvi trades 30
8 Emerald 7-21 0.05 Enchanted[note one] Bow 1 3 trades 15
Principal 9 Tripwire Hook 8 0.05 Emerald 1 12 trades 30[note 2]
x Emerald eight-22 0.05 Enchanted[note i] Crossbow 1 iii trades 15[note ii]
Emerald
Arrow
2
five
0.05


1 of xv Tipped Arrow[note 11]

five 12 trades 30[note 2]

Leatherworker [ ]

Job site block: Cauldron

A leatherworker.

Leatherworker Economical Trade
Level Merchandise slot Item wanted Default quantity Toll multiplier Particular given Quantity Trades until disabled XP to villager
Novice 1 Leather 6 0.05 Emerald 1 16 trades ii
2 Emerald 3 0.2 Leather Pants [note 6] i 12 trades 1
Emerald 7 0.ii Leather Tunic [note 6] 1 12 trades 1
Apprentice 3 Flint 26 0.05 Emerald 1 12 trades 10
four Emerald 5 0.two Leather Cap [note six] 1 12 trades 5
Emerald four 0.2 Leather Boots [notation 6] 1 12 trades 5
Journeyman 5 Rabbit Hide 9 0.05 Emerald one 12 trades 20
vi Emerald vii 0.ii Leather Tunic [note 6] 1 12 trades 10
Practiced 7 Scute iv 0.05 Emerald 1 12 trades 30
eight Emerald 6 0.2 Leather Horse Armor [annotation 6] ane 12 trades 15
Chief 9 Emerald five 0.2 Leather Cap [note vi] 1 12 trades 30[note 2]
Emerald half-dozen 0.2 Saddle 1 12 trades xxx[note 2]

Librarian [ ]

Job site cake: Lectern

A librarian.

Librarian Economic Merchandise
Level Trade slot Item wanted Default quantity Cost multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Paper 24 0.05 Emerald 1 sixteen trades 2
2 Emerald 9 0.05 Bookshelf one 12 trades 1
Emerald
Volume
5–64
1
0.2 Enchanted Book [notation 7] 1 12 trades 1
Apprentice iii Book iv 0.05 Emerald 1 12 trades x
four Emerald i 0.05 Lantern 1 12 trades 5
Emerald
Book
5–64
1
0.2 Enchanted Volume [note 7] 1 12 trades 5
Journeyman five Ink Sac five 0.05 Emerald one 12 trades 20
six Emerald 1 0.05 Drinking glass four 12 trades ten
Emerald
Book
five–64
1
0.two Enchanted Book [note vii] 1 12 trades 10
Skilful 7 Volume and Quill 2[annotation 12] 0.05 Emerald 1 12 trades 30
8 Emerald iv 0.05 Compass i 12 trades 15
Emerald v 0.05 Clock 1 12 trades 15
Emerald
Book
5–64
ane
0.2 Enchanted Book [note 7] 1 12 trades 15
Master nine Emerald xx 0.05 Name Tag 1 12 trades 30[note two]

Shepherd [ ]

Job site block: Loom

A shepherd.

Shepherd Economic Trade
Level Trade slot Particular wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice one


Ane of 4 Wool

18 0.05 Emerald 1 16 trades 2
ii Emerald 2 0.05 Shears 1 12 trades 1
Amateur 3


One of v dye

12 0.05 Emerald i 16 trades 10
4 Emerald ane 0.05



One of 16 Wool

1 16 trades v
Emerald 1 0.05



Ane of 16 Carpeting

four xvi trades v
Journeyman 5


One of five dye

12 0.05 Emerald ane sixteen trades xx
half dozen Emerald iii 0.05



Ane of 16 Bed

1 12 trades 10
Expert 7


One of 6 Dye

12 0.05 Emerald 1 16 trades 30
8 Emerald 3 0.05



One of 16 blank Banner

1 12 trades fifteen
Chief 9 Emerald 2 0.05 Painting 3 12 trades 30[note 2]

Stone Mason [ ]

Job site block: Stonecutter

A stone bricklayer.

Rock Bricklayer Economic Trade
Level Trade slot Particular wanted Default quantity Toll multiplier Detail given Quantity Trades until disabled XP to villager
Novice 1 Clay x 0.05 Emerald 1 16 trades 2
ii Emerald one 0.05 Brick 10 sixteen trades 1
Apprentice iii Stone 20 0.05 Emerald ane 16 trades 10
iv Emerald ane 0.05 Chiseled Rock Bricks 4 16 trades 5
Journeyman 5
One of 3 rock variants
sixteen 0.05 Emerald one xvi trades 20
half-dozen Emerald one 0.05
Ane of iii polished stone variants or Dripstone Cake
iv 16 trades 10
Practiced seven Nether Quartz 12 0.05 Emerald 1 12 trades xxx
8 Emerald 1 0.05





1 of sixteen Colored Terracotta or Glazed Terracotta

1 12 trades fifteen
Master 9 Emerald i 0.05 Block of Quartz or Quartz Pillar i 12 trades xxx[note 2]

Toolsmith [ ]

Chore site block: Smithing Table

A toolsmith.

Toolsmith Economical Merchandise
Level Trade slot Detail wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice one Coal fifteen 0.05 Emerald 1 sixteen trades 2
2 Emerald 1 0.2 Stone Axe 1 12 trades ane
Emerald i 0.2 Stone Pickaxe 1 12 trades 1
Emerald ane 0.2 Rock Shovel 1 12 trades 1
Emerald 1 0.ii Stone Hoe 1 12 trades 1
Apprentice 3 Atomic number 26 Ingot 4 0.05 Emerald 1 12 trades x
4 Emerald 36 0.2 Bong 1 12 trades five
Journeyman v Flint thirty 0.05 Emerald i 12 trades xx
half dozen Emerald six-twenty 0.2 Enchanted[annotation ane] Fe Axe 1 three trades 10
Emerald 7-21 0.2 Enchanted[note i] Iron Pickaxe one iii trades 10
Emerald 8-22 0.2 Enchanted[notation 1] Iron Shovel 1 iii trades 10
Emerald 4 0.2 Diamond Hoe ane 3 trades 10
Practiced 7 Diamond 1 0.05 Emerald 1 12 trades thirty
8 Emerald 17-31 0.2 Enchanted[note 1] Diamond Axe 1 3 trades 15
Emerald 10-24 0.two Enchanted[annotation ane] Diamond Shovel 1 3 trades 15
Master 9 Emerald 18-32 0.2 Enchanted[note 1] Diamond Pickaxe i 3 trades 30[annotation 2]

Weaponsmith [ ]

Job site block: Grindstone

A weaponsmith.

Weaponsmith Economic Trade
Level Merchandise slot Item wanted Default quantity Toll multiplier Detail given Quantity Trades until disabled XP to villager
Novice 1 Coal 15 0.05 Emerald 1 16 trades two
two Emerald 3 0.2 Fe Axe 1 12 trades ane
Apprentice 3 Iron Ingot 4 0.05 Emerald 1 12 trades ten
4 Emerald 7-21 0.two Enchanted[note 1] Iron Sword 1 3 trades 5
Journeyman 5 Flint 24 0.05 Emerald 1 12 trades xx
vi Emerald 36 0.2 Bong i 12 trades ten
Expert 7 Diamond 1 0.05 Emerald 1 12 trades xxx
eight Emerald 17-31 0.2 Enchanted[note 1] Diamond Axe 1 3 trades fifteen
Master nine Emerald xiii-27 0.2 Enchanted[note 1] Diamond Sword ane 3 trades 30[note two]

‌In Bedrock Edition 1.xviii.30‌[ upcoming ]:

Weaponsmith Economic Trade
Level Trade slot Item wanted Default quantity Cost multiplier Detail given Quantity Trades until disabled XP to villager
Novice 1 Coal fifteen 0.05 Emerald 1 16 trades 2
ii Emerald 3 0.2 Iron Axe 1 12 trades 1
3 Emerald 7-21 0.ii Enchanted[notation i] Iron Sword 1 3 trades v
Amateur 4 Fe Ingot 4 0.05 Emerald 1 12 trades 10
five Emerald 36 0.2 Bell 1 12 trades 10
Journeyman half dozen Flint 24 0.05 Emerald ane 12 trades xx
Practiced 7 Diamond 1 0.05 Emerald ane 12 trades 30
eight Emerald 17-31 0.2 Enchanted[annotation 1] Diamond Axe 1 3 trades 15
Main 9 Emerald thirteen-27 0.2 Enchanted[notation one] Diamond Sword 1 3 trades 30[note ii]

Wandering trader sales [ ]

Wandering Trader

Unlike other villagers, the wandering trader does not purchase items in exchange for emeralds – it only sells items, using emeralds every bit a currency. Therefore, the following tables' leftmost cavalcade is how many emeralds the actor needs to give to receive the items listed in the middle column of the table.

Java Edition sales [ ]

The wandering trader offers five random trades from the list below.

Toll Item Trades until
disabled
ane Emerald
  • Allium
  • Azure Bluet
  • Cornflower
  • Dandelion
  • Fern
  • Oxeye Daisy
  • Poppy
  • Red Tulip
  • Orange Tulip
  • Pink Tulip
  • White Tulip
  • Wheat Seeds
  • Beetroot Seeds
  • Pumpkin Seeds
  • Melon Seeds
  • Dark-brown Mushroom
  • Cerise Mushroom
  • Vines
  • Dye (any type, ×3)
12
  • Bluish Orchid
  • Sand (×eight)
  • Sugar Cane
8
  • Lily of the Valley
7
  • Ruby-red Sand (×4)
6
  • Lily Pad (×2)
  • Small Dripleaf (x2)
  • Pointed Dripstone (x2)
  • Moss Cake (x2)
  • Rooted Dirt (x2)
5
  • Pumpkin
4
ii Emerald
  • Sea Pickle
  • Glowstone
5
iii Emerald
  • Kelp
12
  • Cactus
  • Brain Coral Block
  • Chimera Coral Block
  • Fire Coral Block
  • Horn Coral Block
  • Tube Coral Block
8
4 Emerald
  • Slimeball
5
5 Emerald
  • Saplings
eight
  • Nautilus Shell
5

The other random trade is chosen from the table below. It is always the wandering trader'south final trade offering.

Price Items Trades until
disabled
1 Emerald
  • Gunpowder
8
3 Emerald
  • Podzol (×3)
  • Packed Ice
vi
5 Emerald
  • Bucket of Pufferfish
  • Bucket of Tropical Fish
4
6 Emerald
  • Blue Ice
6

Boulder Edition sales [ ]

In Bedrock Edition, wandering traders offers 6 random trades. Their trades are unaffected by demand.

V of the random trades are shown in the table below:

Price Regular Offering Single Offering[note thirteen] Trades until
disabled
Grouped Items Weight
1 Emerald
  • Fern
  • Vines
  • Dandelion
  • Poppy
  • Blueish Orchid
  • Allium
  • Azure Bluet
  • Red Tulip
  • Orangish Tulip
  • Pink Tulip
  • White Tulip
  • Oxeye Daisy
  • Cornflower
  • Wheat Seeds [note 14]
  • Beetroot Seeds [note 14]
  • Pumpkin Seeds [note 14]
  • Melon Seeds [annotation 14]
  • Wheat Seeds [note 14]
  • Beetroot Seeds [note 14]
  • Pumpkin Seeds [note 14]
  • Melon Seeds [annotation 14]
iv 12
  • Blood-red Dye (×three)
  • Yellow Dye (×3)
  • Orange Dye (×3)
  • Lime Dye (×3)
  • Green Dye (×three)
  • Cyan Dye (×three)
  • Light Blue Dye (×3)
  • Imperial Dye (×three)
  • Magenta Dye (×3)
  • Pinkish Dye (×three)
  • Gray Dye (×iii)
  • Light Grayness Dye (×3)
  • Lapis Lazuli (x3)
  • Cocoa Beans (x3)
  • Bone Repast (x3)
  • Ink Sac (x3)
16
  • Brown Mushroom
  • Red Mushroom
ii
  • Sugar Cane
  • Sand (×8)
8
  • Lily of the Valley
vii
  • Red Sand (×4)
6
  • Lily Pad (×2)
  • Pointed Dripstone (x2)
  • Moss Block (x2)
  • Rooted Dirt (x2)
  • Small Dripleaf (x2)
v
  • Pumpkin
4
ii Emerald
  • Sea Pickle
5
  • Glowstone
three Emerald
  • Kelp
12
  • Cactus
  • Brain Coral Block
  • Bubble Coral Cake
  • Fire Coral Block
  • Horn Coral Block
  • Tube Coral Cake
five viii
4 Emerald
  • Slimeball
5
5 Emerald
  • Saplings
half dozen 8
  • Nautilus Shell
5

The other random merchandise is shown below (these items are chosen for each wandering trader and e'er offered merely but one of them):

Price Items Trades until
disabled
ane Emerald
  • Gunpowder
eight
3 Emerald
  • Podzol (×3)
  • Packed Ice
6
5 Emerald
  • Bucket of Pufferfish
  • Bucket of Tropical Fish
four
6 Emerald
  • Bluish Ice
6

Notes [ ]

  1. a b c d e f g h i j k 50 m n o p q r due south t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
  2. a b c d e f g h i j k 50 m north o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at As the villager cannot level up whatever further, they practice not really gain any feel.
  3. a b In worlds that exercise not have the structure, this trade is not offered.
  4. a b The type of gunkhole trade depends on the biome outfit of the villager. Plains villagers buy oak boats, taiga and snowy villagers buy spruce boats, desert and jungle villagers purchase jungle boats, savanna villagers buy acacia boats, and swamp villagers buy nighttime oak boats.
  5. The potion can either be level I or II, or with a longer elapsing.
  6. a b c d e f g h i j 1000 50 m north The leather armor has a random color created past two dyes (peradventure the same dye twice.)
  7. a b c d eastward f chiliad h The enchantment is chosen randomly with equal take a chance of any enchantment type occurring (except for Soul Speed) and equal chance to become any level of the enchantment, meaning high-level enchantments are equally likely every bit low-level enchantments. Information technology is possible for a librarian to sell the same book more than one time. The price in emeralds depends on the enchantment level and "treasure" status. The possible values are 5–xix emeralds for Lvl I, eight–32 for Lvl II, xi–45 for Lvl Iii, xiv–58 for Lvl Four, and 17–71 for Lvl V. For treasure enchantments the price is doubled. Note that the cost is capped to 64, meaning that for instance Lvl V books truly range from 17–64 emeralds with costs at the upper finish of the range being more than mutual.
  8. The trade is listed as two Book and Quill items, simply due to the fact that there is merely 1 trading input slot, and books and quills cannot stack, the thespian only needs to substitution 1 Book and Quill in the trade.
  9. a b c d If explorer maps are bought when in the Under, the End or a superflat globe, the explorer map does not prove a destination construction, and ownership it in an Erstwhile world causes the game to freeze
  10. The stew grants one of the post-obit effects: v-7 seconds of Incomprehension, 7-10 seconds of Jump Boost, 7-10 seconds of Night Vision, 10-20 seconds of Poison, 0.3-0.35 seconds of Saturation, or half dozen-eight seconds of Weakness.
  11. Potion level is always I, except for Arrow of Disuse, which is always II
  12. Book and Quil offered in ii item slot due being not stackable
  13. Only one item is offered (eastward.g. wandering trader cannot sell both cocoa beans and pink dye). Each group of unmarried-offer trades has the same take chances to be called every bit a normal trade based on weight. For example, each private sapling does have the same hazard of existence offered as a slimeball, because the sapling group as a whole which consist of 4 items and has 4 weight (multiple sapling cannot be offered however).
  14. a b c d due east f g h Ingather seeds offered in both grouped and individual trades

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
The Haggler Acquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic] 30G Silverish
Treasure Hunter Larn a map from a cartographer villager, and then enter the revealed structure Visit the structure indicated while the purchased map is in your main manus (hotbar). 40G Silvery
Purchase Low, Sell High Trade for the best possible price. Buy something for 1 emerald, or when the Hero of the Village effect is applied. 50G Aureate
Master Trader Trade for 1,000 emeralds. Obtain ane,000 emeralds from trading with villagers. 30G Silver
Star trader Merchandise with a villager at the build height limit. Trade with a villager at y320. 20G Silvery

Advancements [ ]

Icon Advocacy In-game clarification Parent Actual requirements (if dissimilar) Resource location
Advancement-plain-raw.png Getting an Upgrade
Construct a better pickaxe Rock Historic period Have a stone pickaxe in your inventory. story/upgrade_tools
Advancement-plain-raw.png Suit Up
Protect yourself with a piece of iron armor Larn Hardware Have any blazon of fe armor in your inventory. story/obtain_armor
Advancement-plain-raw.png Isn't Information technology Fe Pick
Upgrade your pickaxe Acquire Hardware Have an atomic number 26 pickaxe in your inventory. story/iron_tools
Advancement-plain-raw.png Cover Me With Diamonds
Diamond armor saves lives Diamonds! Have any type of diamond armor in your inventory. story/shiny_gear
Advancement-plain-raw.png What a Deal!
Successfully merchandise with a Villager Adventure Take an particular from a villager or wandering trader'due south trading output slot, and put information technology in your inventory. adventure/trade
Advancement-plain-raw.png Star Trader
Trade with a villager at the build height limit What a Bargain! Stand on any cake that is college than 318 and trade with Villager or Wandering Trader adventure/trade_at_world_height

Video [ ]

History [ ]

Java Edition Beta
August 31, 2010 The first time Notch hinted at plans for a possible future trading system was in an interview during MinecraftCon. The implementation of villages themselves and their inhabitants wasn't even confirmed at this point, but Notch notwithstanding had a couple of ideas: "If you lot care for the villagers well, they become friendly to you and might outset throwing things at yous as gifts. If you lot treat them badly though by attacking and killing them they detest yous and might chase yous."
Notch also mentioned a meter of how much "villagers similar you lot."
Java Edition
May 21, 2012 Jeb released a screenshot of himself testing the Trading Arrangement. The image showed buying and selling areas.
An ore block tin exist seen in the background later revealed in snapshot 12w21a to exist Cherry Ore, it was inverse to emerald ore before 12w21a considering Dinnerbone is colorblind.[2]
1.3.1 12w21a Added villager trading.
12w22a Optics of Ender are now sold by priests instead of bought, and rotten mankind is no longer bought.
The trading UI has been inverse where an extra input space has been added where tools can be placed for ownership enchantments and/or repair.
12w23a Before this snapshot, the librarian defaulted to written books instead of gold ingots, since the written books had a potential offering of 1.3.
1.4.2 12w32a The librarian's paper offer was adjusted to 24–35 paper per emerald from nineteen-29 paper
The farmer'due south arrow offer was stock-still[note 1] to sell 9-12 arrows from merely 5 before
The librarian's buy book offering was adjusted to xi-12 books from 12-14
The farmer'south gravel to flintstone trade now produces 4-5 flintstone from 2-three
The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer'due south probability goes beyond a certain limit, its probability goes down. The internet issue is that rarer offers become more than mutual when a villager has many offers, and common offers get rarer.
The offer removal mechanic has been replaced with an offering disabling mechanic.
All offers brainstorm with 7 uses, allowing the offer to exist traded upwards to seven times.
After this, even if the thespian has not left the trading menu, the offer is disabled.
If a player trades the last offer on the list and closes the menu, waiting for particles to appear around the villager, all disabled offers are renewed with 2–12 additional uses added to them.
It is possible for the final offer slot to exist disabled, at which point no new offers tin can be generated and no existing offers can exist renewed.
Trading with the last offering slot bachelor increases the thespian's popularity with the hamlet past i betoken. Popularity applies to the village as a whole; other players are not afflicted.
1.four.six 12w49a Enchanted books were added, and villagers could offer them.
i.5 13w04a A villager spawned from a renamed spawn egg shows its name in the trading interface in place of "Villager".
1.8 14w02a Villager trading has been revamped. See hither for offers earlier 1.8.
Trading now gives the player experience.
14w03a Villager Clerics no longer purchase Ender Pearls, equally they did in 14w02a.
14w31a Clerics now sell Bottles o' Enchanting, prices range from 3 to eleven emeralds each.
i.9 15w41a Clerics no longer sell Eyes of Ender.
Clerics now sell Ender Pearls, prices range from four to 7 emeralds each.
15w43a Librarians charge double for books with "treasure" enchantments.
one.11 16w33a Farmers at present sell 5 to 7 apples and six to 10 cookies for an emerald instead of simply 5 and 6 respectively.
16w39a Added new trades through the Cartographer career.
one.14 19w05a Added wandering traders, which tin can merchandise with the actor.
19w11a Revamped the trading arrangement, adding many new trades for each villager profession.
Villager profession now depends on their task site block, rather than randomly assigned at birth.
Villager trading prices now depend on the actor'southward popularity in the hamlet.
Villagers now resupply their trades up to two times a twenty-four hour period, if they get to work at a job site block.
Added the mason profession, which uses a stonecutter as a job site block.
The trading UI has been updated.
The villager at present gains experience equally it trades with the role player, and the experience is visible in a bar on acme of the trading UI.
19w13b All available trades are now listed in a sidebar on the left of the trading interface.
When the player has the required materials, clicking on an available merchandise puts the items into the slots automatically.
1.15 19w45a Librarians now sell ane bookshelf for 9 emeralds, instead of three bookshelves for half-dozen emeralds.
1.17 21w05a Wandering traders at present can sell modest dripleaf.
21w13a Wandering traders now can sell pointed dripstone, rooted dirt and moss block.
Bricklayer villagers now sell dripstone blocks.
Pocket Edition
1.0.4 alpha 1.0.4.0 Added villager trading.
1.one.0 blastoff 1.1.0.3 Added new trades through the Cartographer career.
Bedrock Edition
ane.ii.xiii beta i.ii.13.5 Added Curse of Binding and Curse of Vanishing enchantments, which at this fourth dimension can be obtained only via trading with librarians.
1.4.0 beta 1.2.twenty.2 Removed the curse enchantments in enchanted books from librarian trading.
1.ten.0 beta one.10.0.3 Added new trades through the rock mason villager profession and wandering trader.
ane.xi.0 beta 1.eleven.0.1 Added economic trades, where players can unlock multiple tiers at one time by leveling up villagers.
Villagers now have a need in which their emerald price can change college or lower than usual.
beta 1.xi.0.4 Inverse trading for villagers.
Villager no longer instantly resupply their trades when disabled, equally at present they need to work at a job site block to resupply themselves.
Hero of the Village now gives a trading price discount, except for one emerald trades (as it already costs one emerald).
beta ane.11.0.vii Pressing employ on a trade at present auto-trades items.
Reverted cake trade from farmer villagers, increased max corporeality of some trade until disabled for principal level rock stonemason and wandering trader.
1.12.0 beta 1.12.0.3 Changed some trades for both villager and wandering trader.
beta 1.12.0.iv Removed regular sand from the wandering trader trades and adapted the price of a diamond hoe on the toolsmith.
one.13.0 beta i.13.0.1 Cartographer villager now buy 11 glass panes, rather than 10.
beta 1.thirteen.0.15 Farmer villagers now sell suspicious stew.
1.16.0 beta 1.sixteen.0.57 Villager trade values take been inverse to closely lucifer Coffee Edition.
? Enchanted items at present cost in a range.
ane.17.0 beta 1.16.230.54 Wandering traders now tin can sell small dripleaf, pointed dripstone, rooted dirt and moss cake.
Stone bricklayer can now sell dripstone block.
ane.18.10 beta 1.18.x.26 Butcher, Cartographer, Librarian, and Wandering Trader trades have been changed to match Java Edition.
Upcoming Boulder Edition
ane.18.30 beta ane.eighteen.20.21 Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith villager trades have been changed to match Java Edition.
Legacy Console Edition
TU14 CU1 1.04 Patch 1 1.0.one Added villager trading.
TU20 CU8 1.13 Librarian villagers now may offer name tags for sale.
TU31 CU19 1.22 Patch 3 Inverse villager trades to offers as of Java Edition ane.viii.
PlayStation 4 Edition
one.91 The trading interface shows the new career level for villagers and which trades are locked.
Villager trading prices at present depend on the player's popularity in the village.
Villagers now resupply their trades up to ii times a twenty-four hour period, if they get to work at a job site block.

Issues [ ]

Bug relating to "Trading", "Trades", or "Trade" are maintained on the bug tracker. Report bug there.

Trivia [ ]

  • While diamonds are not renewable, their products (armor, tools, and weapons) are renewable via trading.

Gallery [ ]

References [ ]

  1. There is 0.04% chance for zombies and skeletons to spawn with diamond armor, but the chance is so negligible that it is infeasible to obtain diamond armor in this manner.
  2. http://world wide web.minecraftforum.internet/topic/1621716-15-new-blocksitems/#entry19977082


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Source: https://minecraft.fandom.com/wiki/Trading

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