1.14 How to Make Villagers Like You Again
For the mechanic used with piglins, see Bartering.
The current trading menu in Java Edition.
The current trading menu in Bedrock Edition.
A reference chart for trading and bartering as of Coffee Edition one.18. Offers may differ in Bedrock Edition.
The trading organization is a gameplay mechanic that allows players to trade principally emeralds for items (and vice-versa) with villagers as well equally wandering traders.
Contents
- one Mechanics
- 1.ane Economic science
- 2 Not-trading villagers
- 2.1 Nitwit
- 2.2 Unemployed villager
- 3 Java Edition offers
- iii.1 Armorer
- three.2 Butcher
- iii.3 Cartographer
- iii.4 Cleric
- 3.v Farmer
- 3.six Fisherman
- 3.7 Fletcher
- iii.8 Leatherworker
- iii.9 Librarian
- 3.10 Stonemason
- 3.xi Shepherd
- iii.12 Toolsmith
- three.thirteen Weaponsmith
- iv Bedrock Edition offers
- 4.1 Armorer
- 4.ii Butcher
- 4.three Cartographer
- four.4 Cleric
- iv.v Farmer
- 4.6 Fisherman
- 4.vii Fletcher
- iv.eight Leatherworker
- 4.nine Librarian
- 4.ten Shepherd
- 4.11 Rock Mason
- 4.12 Toolsmith
- 4.thirteen Weaponsmith
- five Wandering trader sales
- 5.1 Java Edition sales
- v.2 Bedrock Edition sales
- 5.three Notes
- 6 Achievements
- 7 Advancements
- 8 Video
- ix History
- 10 Issues
- eleven Trivia
- 12 Gallery
- xiii References
Mechanics [ ]
Pressing utilise on an adult villager with a profession, or on a wandering trader, opens a carte, assuasive a player to trade with the villager or wandering trader. This action pauses any pathfinding the entity was doing. In Bedrock Edition, an emerald appears above the entity'southward head while its trading menu is open. If the entity takes harm while trading, the trading carte closes.
All transactions involve emeralds. Villagers buy or sell goods for emeralds, and wandering traders sell items for emeralds, but do not buy items. Trading is the simply legitimate method of acquiring the world imprint pattern, woodland explorer maps and ocean explorer maps in Survival style. It is besides the only renewable way to obtain bell, diamond gear[1], lapis lazuli[ BE only ], bottle o'enchanting, drinking glass, brick[ Exist only ], terracotta[ Be but ], sand, red sand, coral blocks and modest dripleaves.
Villagers take five career levels that tin can be increased past trading with them. Each villager starts at the "novice" level. A villager's level can be seen in the trading carte du jour. The badge they habiliment tin likewise be identified: stone for a novice, iron for an apprentice, gilded for a journeyman, emerald for practiced, and diamond for master. Trading until the villager'southward trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the histrion gain experience. All villager trades reward the player with three–half dozen experience, or viii–11 feel if the villager is willing to breed. Trading with a wandering trader likewise rewards the player some feel, although the trader does not accept experience levels to gain. A villager levels up when its feel bar becomes full and gains upwards to ii new trades, forth with keeping their sometime ones. Additionally, a villager receives a Regeneration issue, and becomes surrounded by purple and dark-green particles for ten seconds.
| Level | Badge | Name | Total Villager experience required |
|---|---|---|---|
| ane | | Novice | Available from start |
| 2 | | Amateur | x |
| three | | Journeyman | seventy |
| 4 | | Expert | 150 |
| 5 | | Master | 250 |
A villager's profession dictates the trading pool used to determine its trades. For example, villagers wearing harbinger hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a pre-defined and finite set of offers. Different professions are assigned to each villager based on their job-site cake. This profession is indicated by their appearance and in the trading interface. Novice villagers who have not traded tin lose their profession and change back into unemployed villagers if their claimed chore site block is removed. Removing and and so replacing a job site block tin change the trades offered, and a villager with no feel resets its trades every so ofttimes. In one case a thespian trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.
Villagers disable an offer after a sure number of trades, the exact number is different for each item and referenced in the tables below. When villagers piece of work at their job site blocks, they actuate their offers again, up to twice per day. When an offer is disabled, a scarlet "X" appears in the trading interface, and the villager displays the same particle effect as an offer beingness created.
Villagers distinguish between data values, so damaged tools cannot be traded in place of fully repaired tools.[ Bedrock Edition only ] NBT data, nevertheless, is ignored, so the content of a written book does not thing. However, written books can no longer exist sold to villagers, and no villagers currently purchase any tools that have immovability.
Economic science [ ]
Permanent discounts (observed prices may be college or lower due to other temporary factors)
In Java Edition, villagers can have a maximum of 10 trades. Each level unlocks a maximum of 2 new trades. If a level can pull from more two trades, the ii offered trades are called randomly from the ready.
In Bedrock Edition, villagers take 7–ten merchandise slots. Some slots with multiple possible trades display only one trade; for example, farmer villagers have four potential trades in their first trade slot, so each merchandise has a i⁄4 chance to exist chosen.
Each trade can be used a maximum number of times, after which the trade becomes disabled. One time trades are disabled, villagers must work at their corresponding chore site block to resupply their trades.
The toll of an item rises and falls depending on iii factors. Items with a high toll multiplier (0.2) are afflicted past these changes more than items with a low multiplier (0.05). All cost fluctuations affect merely the offset item involved in merchandise; for example, for an initial trade of 32 sticks for 1 emerald, the toll might be driven down to one stick or up to 64 sticks for ane emerald, but never for 2 emeralds. Additionally, no quantity can go lower than ane or college than the stack size.
The showtime factor is demand. An detail that was sold out gets a toll increment for all players when resupplied. If a player does not trade for a higher-priced item, the cost is reduced the next time the villager resupplies. Demand is tracked per item, non per villager, so a villager can offer a higher-priced merchandise for a single detail while other items are cheaper. Trades that have a cost multiplier of 0 are not affected by demand.
The 2nd way to affect prices is the Hero of the Village result, which temporarily reduces prices for the affected player depending on the level of the effect.
Finally, players become personal discounts or fines based on their reputation with that particular villager. A positive reputation is gained by curing zombie villagers (the villager that was cured gives a permanent disbelieve much larger than the temporary discount in nearby villagers). To cure a zombie villager, a thespian must splash it with a splash potion of weakness and then feed it a golden apple. The permanent discount is capped at 5 cures, while the temporary discount is capped at 8 cures. In Coffee Edition, players tin can also gain negative reputation by hitting or killing villagers, and positive reputation by trading or splashing healing on villagers.
Non-trading villagers [ ]
Nitwit [ ]
A nitwit shaking its head.
Nitwits are green-coated villagers. They cannot merchandise, nor tin they change profession or proceeds a profession. If the player attempts to trade with a nitwit in Coffee Edition, the nitwit grunts and shakes its head.
Unemployed villager [ ]
An unemployed villager shaking its head.
Villagers without a job overlay are unemployed and cannot trade. They wear biome outfits without a professional overlay. An unemployed villager gains a profession past claiming an unclaimed job site block. For example, an unclaimed cartography table converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit greenish particles. An inaccessible (or destroyed) job site block causes the continued villager to lose its profession, but that does non touch on the role player's popularity in the village. If the player attempts to trade with an unemployed villager in Java Edition, the villager grunts and shakes its head.
Java Edition offers [ ]
The villager pictured on the right is from the plains biome. To see villager professions dressed for other biomes, see Professions.
Starting from Novice, at each level two more than trades go available, unless there is only one trade within that level. If at that place are more than two possible trades, two volition be randomly selected.
Armorer [ ]
Job site block: Blast Furnace
Armorer
| Armorer Economical Trade | |||||||
|---|---|---|---|---|---|---|---|
| Level | Item wanted | Default quantity | Price multiplier | Particular given | Quantity | Trades until disabled | XP to villager |
| Novice | Coal | fifteen | 0.05 | Emerald | 1 | 16 trades | ii |
| Emerald | 5 | 0.2 | Iron Helmet | 1 | 12 trades | 1 | |
| Emerald | 9 | 0.2 | Fe Chestplate | 1 | 12 trades | one | |
| Emerald | 7 | 0.2 | Iron Leggings | one | 12 trades | 1 | |
| Emerald | iv | 0.2 | Atomic number 26 Boots | ane | 12 trades | 1 | |
| Apprentice | Fe Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | x |
| Emerald | 36 | 0.ii | Bell | ane | 12 trades | 5 | |
| Emerald | 3 | 0.2 | Chainmail Leggings | 1 | 12 trades | five | |
| Emerald | 1 | 0.2 | Chainmail Boots | i | 12 trades | v | |
| Journeyman | Lava Bucket | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
| Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 20 | |
| Emerald | one | 0.2 | Chainmail Helmet | ane | 12 trades | 10 | |
| Emerald | 4 | 0.two | Chainmail Chestplate | 1 | 12 trades | 10 | |
| Emerald | 5 | 0.2 | Shield | 1 | 12 trades | 10 | |
| Expert | Emerald | 19–33 | 0.2 | Enchanted[note one] Diamond Leggings | 1 | 3 trades | 15 |
| Emerald | xiii–27 | 0.2 | Enchanted[note one] Diamond Boots | 1 | 3 trades | 15 | |
| Master | Emerald | 13–27 | 0.2 | Enchanted[annotation ane] Diamond Helmet | ane | 3 trades | xxx[notation 2] |
| Emerald | 21–35 | 0.2 | Enchanted[note 1] Diamond Chestplate | ane | three trades | thirty[note 2] | |
Butcher [ ]
Job site block: Smoker
Butcher
| Butcher Economic Trade | |||||||
|---|---|---|---|---|---|---|---|
| Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | Raw Chicken | 14 | 0.05 | Emerald | 1 | 16 trades | ii |
| Raw Porkchop | seven | 0.05 | Emerald | 1 | 16 trades | 2 | |
| Raw Rabbit | four | 0.05 | Emerald | 1 | 16 trades | 2 | |
| Emerald | 1 | 0.05 | Rabbit Stew | 1 | 12 trades | 1 | |
| Apprentice | Coal | 15 | 0.05 | Emerald | i | 16 trades | two |
| Emerald | 1 | 0.05 | Cooked Porkchop | 5 | xvi trades | 5 | |
| Emerald | 1 | 0.05 | Cooked Craven | eight | 16 trades | 5 | |
| Journeyman | Raw Mutton | seven | 0.05 | Emerald | 1 | xvi trades | 20 |
| Raw Beef | ten | 0.05 | Emerald | ane | 16 trades | 20 | |
| Expert | Stale Kelp Cake | x | 0.05 | Emerald | one | 12 trades | thirty |
| Master | Sugariness Berries | 10 | 0.05 | Emerald | 1 | 12 trades | thirty[note 2] |
Cartographer [ ]
Chore site block: Cartography Table
Cartographer
| Cartographer Economic Trade | |||||||
|---|---|---|---|---|---|---|---|
| Level | Item wanted | Default quantity | Toll multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | Paper | 24 | 0.05 | Emerald | 1 | 16 trades | 2 |
| Emerald | 7 | 0.05 | Empty Map | 1 | 12 trades | 1 | |
| Amateur | Drinking glass Pane | xi | 0.05 | Emerald | 1 | xvi trades | 10 |
| Emerald Compass | thirteen 1 | 0.2 | Ocean Explorer Map [note 3] | one | 12 trades | 5 | |
| Journeyman | Compass | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
| Emerald Compass | 14 1 | 0.2 | Woodland Explorer Map [annotation 3] | 1 | 12 trades | 10 | |
| Good | Emerald | 7 | 0.05 | Particular Frame | 1 | 12 trades | 15 |
| Emerald | iii | 0.05 | | 1 | 12 trades | 15 | |
| Master | Emerald | eight | 0.05 | Globe Banner Blueprint | 1 | 12 trades | thirty[notation 2] |
Cleric [ ]
Job site block: Brewing Stand up
Cleric
| Cleric Economic Trade | |||||||
|---|---|---|---|---|---|---|---|
| Level | Particular wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | Rotten Flesh | 32 | 0.05 | Emerald | 1 | 16 trades | 2 |
| Emerald | 1 | 0.05 | Redstone Dust | 2 | 12 trades | 1 | |
| Apprentice | Golden Ingot | 3 | 0.05 | Emerald | ane | 12 trades | 10 |
| Emerald | 1 | 0.05 | Lapis Lazuli | 1 | 12 trades | 5 | |
| Journeyman | Rabbit's Foot | 2 | 0.05 | Emerald | 1 | 12 trades | 20 |
| Emerald | 4 | 0.05 | Glowstone | i | 12 trades | x | |
| Skilful | Scute | four | 0.05 | Emerald | 1 | 12 trades | 30 |
| Glass Bottle | ix | 0.05 | Emerald | 1 | 12 trades | 30 | |
| Emerald | 5 | 0.05 | Ender Pearl | 1 | 12 trades | xv | |
| Master | Nether Wart | 22 | 0.05 | Emerald | 1 | 12 trades | 30[note 2] |
| Emerald | 3 | 0.05 | Canteen o' Enchanting | ane | 12 trades | thirty[note 2] | |
Farmer [ ]
Job site block: Composter
Farmer
| Farmer Economical Merchandise | |||||||
|---|---|---|---|---|---|---|---|
| Level | Detail wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | Wheat | 20 | 0.05 | Emerald | 1 | sixteen trades | ii |
| Potato | 26 | 0.05 | Emerald | 1 | 16 trades | 2 | |
| Carrot | 22 | 0.05 | Emerald | one | 16 trades | 2 | |
| Beetroot | 15 | 0.05 | Emerald | 1 | 16 trades | two | |
| Emerald | 1 | 0.05 | Staff of life | half dozen | 16 trades | 1 | |
| Apprentice | Pumpkin | 6 | 0.05 | Emerald | one | 12 trades | 10 |
| Emerald | 1 | 0.05 | Pumpkin Pie | 4 | 12 trades | v | |
| Emerald | i | 0.05 | Apple tree | 4 | 16 trades | 5 | |
| Journeyman | Melon | 4 | 0.05 | Emerald | 1 | 12 trades | 20 |
| Emerald | 3 | 0.05 | Cookie | 18 | 12 trades | ten | |
| Expert | Emerald | one | 0.05 | Cake | ane | 12 trades | 15 |
| Emerald | 1 | 0.05 | Suspicious Stew 5 seconds of Night Vision | 1 | 12 trades | fifteen | |
| Emerald | 1 | 0.05 | Suspicious Stew 8 seconds of Jump Boost | one | 12 trades | xv | |
| Emerald | one | 0.05 | Suspicious Stew 7 seconds of Weakness | one | 12 trades | xv | |
| Emerald | 1 | 0.05 | Suspicious Stew vi seconds of Blindness | 1 | 12 trades | fifteen | |
| Emerald | one | 0.05 | Suspicious Stew xiv seconds of Poison | ane | 12 trades | 15 | |
| Emerald | 1 | 0.05 | Suspicious Stew 0.35 seconds of Saturation | 1 | 12 trades | 15 | |
| Master | Emerald | iii | 0.05 | Golden Carrot | three | 12 trades | thirty[note 2] |
| Emerald | 4 | 0.05 | Glistering Melon Slice | 3 | 12 trades | 30[note 2] | |
Fisherman [ ]
Job site cake: Barrel
Fisherman
| Fisherman Economic Merchandise | |||||||
|---|---|---|---|---|---|---|---|
| Level | Item wanted | Default quantity | Cost multiplier | Detail given | Quantity | Trades until disabled | XP to villager |
| Novice | String | 20 | 0.05 | Emerald | i | 16 trades | two |
| Coal | x | 0.05 | Emerald | ane | sixteen trades | ii | |
| Emerald Raw Cod | one vi | 0.05 | Cooked Cod | 6 | 16 trades | 1 | |
| Emerald | iii | 0.05 | Bucket of Cod | 1 | 16 trades | 1 | |
| Apprentice | Raw Cod | xv | 0.05 | Emerald | i | 16 trades | 10 |
| Emerald Raw Salmon | 1 half-dozen | 0.05 | Cooked Salmon | six | 16 trades | 5 | |
| Emerald | 2 | 0.05 | Campfire | i | 12 trades | 5 | |
| Journeyman | Raw Salmon | 13 | 0.05 | Emerald | one | sixteen trades | 20 |
| Emerald | vii–22 | 0.2 | Enchanted[note one] Fishing Rod | 1 | 3 trades | 10 | |
| Expert | Tropical Fish | 6 | 0.05 | Emerald | 1 | 12 trades | 30 |
| Master | Pufferfish | iv | 0.05 | Emerald | i | 12 trades | xxx[note 2] |
| 1 of 5 Gunkhole[note iv] | 1 | 0.05 | Emerald | one | 12 trades | thirty[annotation 2] | |
Fletcher [ ]
Task site cake: Fletching Tabular array
Fletcher
| Fletcher Economical Merchandise | |||||||
|---|---|---|---|---|---|---|---|
| Level | Item wanted | Default quantity | Price multiplier | Particular given | Quantity | Trades until disabled | XP to villager |
| Novice | Stick | 32 | 0.05 | Emerald | i | 16 trades | ii |
| Emerald | ane | 0.05 | Pointer | 16 | 12 trades | one | |
| Emerald Gravel | 1 x | 0.05 | Flint | 10 | 12 trades | 1 | |
| Amateur | Flintstone | 26 | 0.05 | Emerald | 1 | 12 trades | 10 |
| Emerald | ii | 0.05 | Bow | ane | 12 trades | 5 | |
| Journeyman | String | fourteen | 0.05 | Emerald | 1 | 16 trades | 20 |
| Emerald | three | 0.05 | Crossbow | ane | 12 trades | 10 | |
| Expert | Feather | 24 | 0.05 | Emerald | 1 | 16 trades | 30 |
| Emerald | 7–21 | 0.05 | Enchanted[note i] Bow | 1 | three trades | 15 | |
| Master | Tripwire Hook | viii | 0.05 | Emerald | i | 12 trades | thirty[notation 2] |
| Emerald | eight–22 | 0.05 | Enchanted[note 1] Crossbow | 1 | 3 trades | fifteen[annotation 2] | |
| Emerald Arrow | 2 5 | 0.05 | | 5 | 12 trades | 30[note ii] | |
Leatherworker [ ]
Job site cake: Cauldron
Leatherworker
| Leatherworker Economic Trade | |||||||
|---|---|---|---|---|---|---|---|
| Level | Detail wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | Leather | 6 | 0.05 | Emerald | 1 | 16 trades | 2 |
| Emerald | 3 | 0.ii | Leather Pants [note six] | 1 | 12 trades | 1 | |
| Emerald | 7 | 0.2 | Leather Tunic [note 6] | 1 | 12 trades | 1 | |
| Apprentice | Flint | 26 | 0.05 | Emerald | 1 | 12 trades | ten |
| Emerald | 5 | 0.ii | Leather Cap [note 6] | i | 12 trades | 5 | |
| Emerald | 4 | 0.two | Leather Boots [note 6] | ane | 12 trades | 5 | |
| Journeyman | Rabbit Hide | nine | 0.05 | Emerald | ane | 12 trades | 20 |
| Emerald | vii | 0.2 | Leather Tunic [note 6] | i | 12 trades | one | |
| Good | Scute | 4 | 0.05 | Emerald | 1 | 12 trades | thirty |
| Emerald | 6 | 0.2 | Leather Horse Armor [notation 6] | 1 | 12 trades | 15 | |
| Master | Emerald | 6 | 0.two | Saddle | 1 | 12 trades | 30[note 2] |
| Emerald | 5 | 0.2 | Leather Cap [note 6] | ane | 12 trades | xxx[annotation two] | |
Librarian [ ]
Chore site cake: Lectern
Librarian
| Librarian Economic Trade | |||||||
|---|---|---|---|---|---|---|---|
| Level | Detail wanted | Default quantity | Price multiplier | Detail given | Quantity | Trades until disabled | XP to villager |
| Novice | Paper | 24 | 0.05 | Emerald | 1 | 16 trades | 2 |
| Emerald Book | 5–64 1 | 0.ii | Enchanted Volume [annotation 7] | 1 | 12 trades | i | |
| Emerald | 9 | 0.05 | Bookshelf | one | 12 trades | ane | |
| Amateur | Book | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
| Emerald Book | five–64 1 | 0.2 | Enchanted Book [note 7] | 1 | 12 trades | 5 | |
| Emerald | 1 | 0.05 | Lantern | 1 | 12 trades | v | |
| Journeyman | Ink Sac | 5 | 0.05 | Emerald | one | 12 trades | 20 |
| Emerald Book | 5–64 ane | 0.ii | Enchanted Book [note vii] | 1 | 12 trades | 10 | |
| Emerald | 1 | 0.05 | Glass | 4 | 12 trades | x | |
| Skillful | Volume and Quill | i[note 8] | 0.05 | Emerald | one | 12 trades | 30 |
| Emerald Volume | v–64 1 | 0.2 | Enchanted Book [notation 7] | 1 | 12 trades | 15 | |
| Emerald | 5 | 0.05 | Clock | one | 12 trades | 15 | |
| Emerald | iv | 0.05 | Compass | 1 | 12 trades | fifteen | |
| Master | Emerald | xx | 0.05 | Name Tag | one | 12 trades | 30[note 2] |
Mason [ ]
Chore site cake: Stonecutter
Bricklayer
| Mason Economical Trade | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Detail wanted | Default quantity | Price multiplier | Detail given | Quantity | Trades until disabled | XP to the villager | |
| Novice | Dirt Brawl | 10 | 0.05 | Emerald | one | 16 trades | 2 | |
| Emerald | 1 | 0.05 | Brick | x | 16 trades | 1 | ||
| Apprentice | Stone | 20 | 0.05 | Emerald | i | 16 trades | 10 | |
| Emerald | 1 | 0.05 | Chiseled Stone Bricks | four | xvi trades | 5 | ||
| Journeyman | Granite | 16 | 0.05 | Emerald | 1 | 16 trades | xx | |
| Andesite | sixteen | 0.05 | Emerald | one | sixteen trades | twenty | ||
| Diorite | sixteen | 0.05 | Emerald | i | 16 trades | 20 | ||
| Emerald | one | 0.05 | Polished Andesite | 4 | 16 trades | 10 | ||
| Emerald | 1 | 0.05 | Polished Granite | 4 | xvi trades | 10 | ||
| Emerald | 1 | 0.05 | Polished Diorite | 4 | 16 trades | 10 | ||
| Emerald | i | 0.05 | Dripstone Block | 4 | 16 trades | 10 | ||
| Expert | Nether Quartz | 12 | 0.05 | Emerald | 1 | 12 trades | 30 | |
| Emerald | 1 | 0.05 | | 1 | 12 trades | 15 | ||
| Master | Emerald | 1 | 0.05 | Quartz Pillar | 1 | 12 trades | 30[annotation 2] | |
| Emerald | 1 | 0.05 | Cake of Quartz | 1 | 12 trades | 30[note 2] | ||
Shepherd [ ]
Job site block: Loom
Shepherd
| Shepherd Economic Trade | |||||||
|---|---|---|---|---|---|---|---|
| Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | White Wool | xviii | 0.05 | Emerald | 1 | 16 trades | 2 |
| Brown Wool | 18 | 0.05 | Emerald | 1 | xvi trades | 2 | |
| Black Wool | 18 | 0.05 | Emerald | 1 | xvi trades | ii | |
| Gray Wool | xviii | 0.05 | Emerald | one | 16 trades | 2 | |
| Emerald | 2 | 0.05 | Shears | 1 | 12 trades | 1 | |
| Apprentice | Black Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 10 |
| Greyness Dye | 12 | 0.05 | Emerald | ane | xvi trades | 10 | |
| Lime Dye | 12 | 0.05 | Emerald | i | xvi trades | 10 | |
| Light Bluish Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 10 | |
| White Dye | 12 | 0.05 | Emerald | one | 16 trades | 10 | |
| Emerald | 1 | 0.05 | | 1 | sixteen trades | v | |
| Emerald | ane | 0.05 | | 4 | xvi trades | v | |
| Journeyman | Red Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 |
| Low-cal Gray Dye | 12 | 0.05 | Emerald | 1 | xvi trades | xx | |
| Pink Dye | 12 | 0.05 | Emerald | ane | 16 trades | twenty | |
| Yellow Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 | |
| Orange Dye | 12 | 0.05 | Emerald | ane | 16 trades | 20 | |
| Emerald | 3 | 0.05 | | 1 | 12 trades | ten | |
| Practiced | Light-green Dye | 12 | 0.05 | Emerald | 1 | 16 trades | thirty |
| Brownish Dye | 12 | 0.05 | Emerald | i | xvi trades | 30 | |
| Bluish Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 | |
| Purple Dye | 12 | 0.05 | Emerald | one | 16 trades | 30 | |
| Cyan Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 | |
| Magenta Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 | |
| Emerald | three | 0.05 | | 1 | 12 trades | xv | |
| Chief | Emerald | 2 | 0.05 | Painting | 3 | 12 trades | 30[note 2] |
Toolsmith [ ]
Job site block: Smithing Table
Toolsmith
| Toolsmith Economic Trade | |||||||
|---|---|---|---|---|---|---|---|
| Level | Detail wanted | Default quantity | Cost multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | Coal | xv | 0.05 | Emerald | i | xvi trades | 2 |
| Emerald | 1 | 0.two | Stone Axe | ane | 12 trades | 1 | |
| Emerald | ane | 0.2 | Stone Shovel | one | 12 trades | 1 | |
| Emerald | ane | 0.2 | Rock Pickaxe | 1 | 12 trades | 1 | |
| Emerald | 1 | 0.ii | Stone Hoe | one | 12 trades | 1 | |
| Apprentice | Iron Ingot | iv | 0.05 | Emerald | 1 | 12 trades | 10 |
| Emerald | 36 | 0.two | Bell | ane | 12 trades | 5 | |
| Journeyman | Flint | thirty | 0.05 | Emerald | 1 | 12 trades | 20 |
| Emerald | 6–20 | 0.2 | Enchanted[note 1] Iron Axe | 1 | iii trades | 10 | |
| Emerald | 7–21 | 0.2 | Enchanted[note 1] Iron Shovel | 1 | 3 trades | x | |
| Emerald | viii–22 | 0.two | Enchanted[note 1] Iron Pickaxe | ane | 3 trades | 10 | |
| Emerald | iv | 0.2 | Diamond Hoe | 1 | 3 trades | 10 | |
| Expert | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | xxx |
| Emerald | 17–31 | 0.two | Enchanted[notation 1] Diamond Axe | one | 3 trades | 15 | |
| Emerald | 10–24 | 0.2 | Enchanted[note 1] Diamond Shovel | i | 3 trades | fifteen | |
| Primary | Emerald | 18–32 | 0.2 | Enchanted[notation one] Diamond Pickaxe | 1 | three trades | 30[annotation 2] |
Weaponsmith [ ]
Task site block: Grindstone
Weaponsmith
| Weaponsmith Economic Trade | |||||||
|---|---|---|---|---|---|---|---|
| Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | Coal | 15 | 0.05 | Emerald | 1 | sixteen trades | 2 |
| Emerald | 3 | 0.2 | Iron Axe | 1 | 12 trades | one | |
| Emerald | 7–21 | 0.05 | Enchanted[note one] Iron Sword | 1 | three trades | 1 | |
| Amateur | Fe Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
| Emerald | 36 | 0.two | Bong | 1 | 12 trades | five | |
| Journeyman | Flint | 24 | 0.05 | Emerald | one | 12 trades | 20 |
| Practiced | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 30 |
| Emerald | 17–31 | 0.2 | Enchanted[notation 1] Diamond Axe | i | 3 trades | 15 | |
| Principal | Emerald | 13–27 | 0.2 | Enchanted[note 1] Diamond Sword | one | 3 trades | xxx[note 2] |
Boulder Edition offers [ ]
Armorer [ ]
Job site block: Nail Furnace
An armorer.
| Armorer Economic Merchandise | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Merchandise slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP given to villager |
| Novice | 1 | Coal | 15 | 0.05 | Emerald | i | sixteen trades | 2 |
| two | Emerald | 5 | 0.2 | Iron Helmet | 1 | 12 trades | i | |
| Emerald | 9 | 0.2 | Iron Chestplate | one | 12 trades | i | ||
| Emerald | seven | 0.2 | Iron Leggings | i | 12 trades | one | ||
| Emerald | iv | 0.2 | Atomic number 26 Boots | i | 12 trades | 1 | ||
| Apprentice | 3 | Iron Ingot | iv | 0.05 | Emerald | ane | 12 trades | 10 |
| four | Emerald | 36 | 0.2 | Bong | one | 12 trades | 5 | |
| Emerald | 3 | 0.2 | Chainmail Leggings | i | 12 trades | 5 | ||
| Emerald | 1 | 0.2 | Chainmail Boots | ane | 12 trades | 5 | ||
| Journeyman | 5 | Lava Bucket | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
| 6 | Emerald | 1 | 0.2 | Chainmail Helmet | one | 12 trades | 10 | |
| Emerald | four | 0.2 | Chainmail Chestplate | 1 | 12 trades | ten | ||
| Emerald | 5 | 0.2 | Shield | 1 | 12 trades | 10 | ||
| Expert | seven | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 30 |
| viii | Emerald | 19-33 | 0.ii | Enchanted[note i] Diamond Leggings | ane | three trades | xv | |
| Emerald | 13-27 | 0.ii | Enchanted[annotation 1] Diamond Boots | 1 | 3 trades | 15 | ||
| Primary | 9 | Emerald | thirteen-27 | 0.2 | Enchanted[annotation i] Diamond Helmet | i | 3 trades | thirty[annotation 2] |
| Emerald | 21-35 | 0.two | Enchanted[note i] Diamond Chestplate | 1 | 3 trades | xxx[note 2] | ||
In Bedrock Edition 1.xviii.30[ upcoming ]:
| Armorer Economic Merchandise | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP given to villager |
| Novice | 1 | Coal | 15 | 0.05 | Emerald | ane | 16 trades | two |
| 2 | Emerald | five | 0.2 | Iron Helmet | 1 | 12 trades | 1 | |
| Emerald | 9 | 0.2 | Iron Chestplate | 1 | 12 trades | ane | ||
| Emerald | 7 | 0.2 | Iron Leggings | 1 | 12 trades | 1 | ||
| Emerald | iv | 0.ii | Iron Boots | i | 12 trades | ane | ||
| Apprentice | 3 | Iron Ingot | iv | 0.05 | Emerald | 1 | 12 trades | 10 |
| 4 | Emerald | 36 | 0.ii | Bell | i | 12 trades | 5 | |
| Emerald | 3 | 0.2 | Chainmail Leggings | 1 | 12 trades | v | ||
| Emerald | 1 | 0.two | Chainmail Boots | 1 | 12 trades | 5 | ||
| Journeyman | v | Lava Bucket | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
| 6 | Diamond | 1 | 0.05 | Emerald | i | 12 trades | 30 | |
| 7 | Emerald | one | 0.two | Chainmail Helmet | 1 | 12 trades | 10 | |
| Emerald | 4 | 0.2 | Chainmail Chestplate | 1 | 12 trades | 10 | ||
| Emerald | 5 | 0.2 | Shield | 1 | 12 trades | 10 | ||
| Practiced | eight | Emerald | 19-33 | 0.two | Enchanted[notation one] Diamond Leggings | 1 | 3 trades | 15 |
| Emerald | 13-27 | 0.ii | Enchanted[note 1] Diamond Boots | ane | 3 trades | 15 | ||
| Primary | 9 | Emerald | 13-27 | 0.2 | Enchanted[note i] Diamond Helmet | i | 3 trades | 30[annotation two] |
| Emerald | 21-35 | 0.ii | Enchanted[note one] Diamond Chestplate | one | three trades | 30[note two] | ||
Butcher [ ]
Task site cake: Smoker
A butcher.
| Butcher Economic Trade | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Trade slot | Item wanted | Default quantity | Price multiplier | Particular given | Quantity | Trades until disabled | XP to villager |
| Novice | one | Raw Chicken | xiv | 0.05 | Emerald | i | 16 trades | 2 |
| Raw Rabbit | iv | 0.05 | Emerald | ane | 16 trades | 2 | ||
| Raw Porkchop | 7 | 0.05 | Emerald | 1 | xvi trades | 2 | ||
| 2 | Emerald | 1 | 0.05 | Rabbit Stew | 1 | 12 trades | 1 | |
| Apprentice | 3 | Coal | 15 | 0.05 | Emerald | ane | 16 trades | x |
| 4 | Emerald | 1 | 0.05 | Cooked Chicken | 8 | xvi trades | five | |
| Emerald | ane | 0.05 | Cooked Porkchop | 5 | 16 trades | v | ||
| Journeyman | v | Raw Beef | ten | 0.05 | Emerald | 1 | xvi trades | 20 |
| Raw Mutton | 7 | 0.05 | Emerald | ane | sixteen trades | xx | ||
| Practiced | vi | Stale Kelp Block | 10 | 0.05 | Emerald | 1 | 12 trades | 30 |
| Master | 7 | Sweetness Berries | ten | 0.05 | Emerald | ane | 12 trades | 30[note two] |
Cartographer [ ]
Task site cake: Cartography Tabular array
A cartographer.
| Cartographer Economic Trade | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | one | Paper | 24 | 0.05 | Emerald | 1 | xvi trades | 2 |
| 2 | Emerald | seven | 0.05 | Empty Map | 1 | 12 trades | 1 | |
| Apprentice | three | Drinking glass Pane | 11 | 0.05 | Emerald | 1 | xvi trades | x |
| 4 | Emerald Compass | 13 one | 0.2 | Bounding main Explorer Map [annotation 9] | one | 12 trades | 5 | |
| Journeyman | 5 | Compass | i | 0.05 | Emerald | one | 12 trades | 20 |
| Emerald Compass | xiv 1 | 0.ii | Woodland Explorer Map [note 9] | 1 | 12 trades | ten | ||
| Expert | vi | Emerald | seven | 0.05 | Item Frame | 1 | 12 trades | 15 |
| vii | Emerald | 3 | 0.05 | | 1 | 12 trades | 15 | |
| Master | 8 | Emerald | 8 | 0.05 | Globe Banner Blueprint | 1 | 12 trades | 30[note 2] |
In Boulder Edition 1.eighteen.30[ upcoming ]
| Cartographer Economic Trade | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Trade slot | Item wanted | Default quantity | Cost multiplier | Particular given | Quantity | Trades until disabled | XP to villager |
| Novice | 1 | Paper | 24 | 0.05 | Emerald | one | 16 trades | two |
| 2 | Emerald | 7 | 0.05 | Empty Map | 1 | 12 trades | 1 | |
| Amateur | 3 | Glass Pane | 11 | 0.05 | Emerald | ane | 16 trades | 10 |
| 4 | Emerald Compass | 13 i | 0.2 | Ocean Explorer Map [note 9] | ane | 12 trades | 5 | |
| Journeyman | 5 | Compass | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
| 6 | Emerald Compass | xiv 1 | 0.2 | Woodland Explorer Map [notation 9] | one | 12 trades | 10 | |
| Expert | vii | Emerald | seven | 0.05 | Item Frame | 1 | 12 trades | 15 |
| 8 | Emerald | 3 | 0.05 | | 1 | 12 trades | fifteen | |
| Chief | 9 | Emerald | 8 | 0.05 | Globe Imprint Design | 1 | 12 trades | 30[annotation 2] |
Cleric [ ]
Job site cake: Brewing Stand
A cleric.
| Cleric Economic Trade | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Trade slot | Item wanted | Default quantity | Cost multiplier | Particular given | Quantity | Trades until disabled | XP to villager |
| Novice | i | Rotten Flesh | 32 | 0.05 | Emerald | 1 | 16 trades | 2 |
| 2 | Emerald | one | 0.05 | Redstone Dust | 2 | 12 trades | 1 | |
| Apprentice | 3 | Gold Ingot | 3 | 0.05 | Emerald | ane | 12 trades | 10 |
| 4 | Emerald | one | 0.05 | Lapis Lazuli | ane | 12 trades | v | |
| Journeyman | 5 | Rabbit's Pes | 2 | 0.05 | Emerald | one | 12 trades | 20 |
| 6 | Emerald | 4 | 0.05 | Glowstone Dust [ until Be i.eighteen.thirty] | 1 | 12 trades | 10 | |
| Emerald | 4 | 0.05 | Glowstone [ upcoming: BE ane.eighteen.30] | 1 | 12 trades | 10 | ||
| Skilful | 7 | Scute | 4 | 0.05 | Emerald | 1 | 12 trades | thirty |
| Glass Bottle | nine | 0.05 | Emerald | i | 12 trades | 30 | ||
| 8 | Emerald | 5 | 0.05 | Ender Pearl | one | 12 trades | xv | |
| Main | 9 | Nether Wart | 22 | 0.05 | Emerald | i | 12 trades | 30[note ii] |
| 10 | Emerald | iii | 0.05 | Bottle o' Enchanting | 1 | 12 trades | 30[note ii] | |
Farmer [ ]
Task site block: Composter
A farmer.
| Farmer Economical Merchandise | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | one | Wheat | 20 | 0.05 | Emerald | 1 | 16 trades | 2 |
| Potato | 26 | 0.05 | Emerald | one | xvi trades | 2 | ||
| Carrot | 22 | 0.05 | Emerald | i | xvi trades | 2 | ||
| Beetroot | 15 | 0.05 | Emerald | 1 | 16 trades | ii | ||
| two | Emerald | 1 | 0.05 | Staff of life | half-dozen | 16 trades | 1 | |
| Amateur | 3 | Pumpkin | 6 | 0.05 | Emerald | 1 | 12 trades | 10 |
| 4 | Emerald | 1 | 0.05 | Pumpkin Pie | four | 12 trades | five | |
| Emerald | 1 | 0.05 | Apple tree | 4 | 16 trades | 5 | ||
| Journeyman | 5 | Melon | iv | 0.05 | Emerald | one | 12 trades | 20 |
| 6 | Emerald | 3 | 0.05 | Cookie | xviii | 12 trades | 10 | |
| Expert | seven | Emerald | 1 | 0.05 | Suspicious Stew [note ten] | one | 12 trades | 15 |
| viii | Emerald | 1 | 0.05 | Block | 1 | 12 trades | xv | |
| Main | 9 | Emerald | 3 | 0.05 | Gilt Carrot | 3 | 12 trades | 30[note 2] |
| Emerald | iv | 0.05 | Glistering Melon | 3 | 12 trades | 30[note 2] | ||
Fisherman [ ]
Job site block: Barrel
A fisherman.
| Fisherman Economic Merchandise | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | one | String | 20 | 0.05 | Emerald | one | xvi trades | ii |
| Coal | 10 | 0.05 | Emerald | 1 | 16 trades | 2 | ||
| 2 | Emerald | iii | 0.05 | Bucket of Cod | 1 | 16 trades | 1 | |
| Emerald Raw Cod | i half dozen | 0.05 0 | Cooked Cod | six | xvi trades | ane | ||
| Apprentice | 3 | Raw Cod | xv | 0.05 | Emerald | one | 16 trades | 10 |
| four | Emerald | 2 | 0.05 | Campfire | 1 | 12 trades | 5 | |
| Emerald Raw Salmon | i half dozen | 0.05 0 | Cooked Salmon | 6 | sixteen trades | 5 | ||
| Journeyman | five | Raw Salmon | 13 | 0.05 | Emerald | 1 | 16 trades | 20 |
| 6 | Emerald | 8-22 | 0.2 | Enchanted[note 1] Fishing Rod | 1 | 3 trades | 10 | |
| Expert | vii | Tropical Fish | 6 | 0.05 | Emerald | 1 | 12 trades | 30 |
| Master | 8 | Pufferfish | 4 | 0.05 | Emerald | 1 | 12 trades | 30[note 2] |
| 9 | Oak Gunkhole [ until Exist 1.eighteen.30] | i | 0.05 | Emerald | one | 12 trades | 30[annotation 2] | |
| Ane of 5 Boats[annotation iv][ upcoming: Exist 1.18.xxx] | 1 | 0.05 | Emerald | one | 12 trades | 30[note 2] | ||
Fletcher [ ]
Job site block: Fletching Table
A fletcher.
| Fletcher Economic Merchandise | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Trade slot | Item wanted | Default quantity | Cost multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | 1 | Stick | 32 | 0.05 | Emerald | 1 | 16 trades | 2 |
| 2 | Emerald | i | 0.05 | Arrow | xvi | 12 trades | ane | |
| Emerald Gravel | 1 10 | 0.05 | Flint | x | 12 trades | 1 | ||
| Apprentice | 3 | Flint | 26 | 0.05 | Emerald | 1 | 12 trades | 10 |
| iv | Emerald | ii | 0.05 | Bow | one | 12 trades | v | |
| Journeyman | 5 | String | 14 | 0.05 | Emerald | 1 | 16 trades | 20 |
| six | Emerald | 3 | 0.05 | Crossbow | ane | 12 trades | 10 | |
| Adept | seven | Feather | 24 | 0.05 | Emerald | 1 | xvi trades | 30 |
| 8 | Emerald | 7-21 | 0.05 | Enchanted[note one] Bow | 1 | 3 trades | 15 | |
| Principal | 9 | Tripwire Hook | 8 | 0.05 | Emerald | 1 | 12 trades | 30[note 2] |
| x | Emerald | eight-22 | 0.05 | Enchanted[note i] Crossbow | 1 | iii trades | 15[note ii] | |
| Emerald Arrow | 2 five | 0.05 | | five | 12 trades | 30[note 2] | ||
Leatherworker [ ]
Job site block: Cauldron
A leatherworker.
| Leatherworker Economical Trade | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Merchandise slot | Item wanted | Default quantity | Toll multiplier | Particular given | Quantity | Trades until disabled | XP to villager |
| Novice | 1 | Leather | 6 | 0.05 | Emerald | 1 | 16 trades | ii |
| 2 | Emerald | 3 | 0.2 | Leather Pants [note 6] | i | 12 trades | 1 | |
| Emerald | 7 | 0.ii | Leather Tunic [note 6] | 1 | 12 trades | 1 | ||
| Apprentice | 3 | Flint | 26 | 0.05 | Emerald | 1 | 12 trades | 10 |
| four | Emerald | 5 | 0.two | Leather Cap [note six] | 1 | 12 trades | 5 | |
| Emerald | four | 0.2 | Leather Boots [notation 6] | 1 | 12 trades | 5 | ||
| Journeyman | 5 | Rabbit Hide | 9 | 0.05 | Emerald | one | 12 trades | 20 |
| vi | Emerald | vii | 0.ii | Leather Tunic [note 6] | 1 | 12 trades | 10 | |
| Practiced | 7 | Scute | iv | 0.05 | Emerald | 1 | 12 trades | 30 |
| eight | Emerald | 6 | 0.2 | Leather Horse Armor [annotation 6] | ane | 12 trades | 15 | |
| Chief | 9 | Emerald | five | 0.2 | Leather Cap [note vi] | 1 | 12 trades | 30[note 2] |
| Emerald | half-dozen | 0.2 | Saddle | 1 | 12 trades | xxx[note 2] | ||
Librarian [ ]
Job site cake: Lectern
A librarian.
| Librarian Economic Merchandise | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Trade slot | Item wanted | Default quantity | Cost multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | 1 | Paper | 24 | 0.05 | Emerald | 1 | sixteen trades | 2 |
| 2 | Emerald | 9 | 0.05 | Bookshelf | one | 12 trades | 1 | |
| Emerald Volume | 5–64 1 | 0.2 | Enchanted Book [notation 7] | 1 | 12 trades | 1 | ||
| Apprentice | iii | Book | iv | 0.05 | Emerald | 1 | 12 trades | x |
| four | Emerald | i | 0.05 | Lantern | 1 | 12 trades | 5 | |
| Emerald Book | 5–64 1 | 0.2 | Enchanted Volume [note 7] | 1 | 12 trades | 5 | ||
| Journeyman | five | Ink Sac | five | 0.05 | Emerald | one | 12 trades | 20 |
| six | Emerald | 1 | 0.05 | Drinking glass | four | 12 trades | ten | |
| Emerald Book | five–64 1 | 0.two | Enchanted Book [note vii] | 1 | 12 trades | 10 | ||
| Skilful | 7 | Volume and Quill | 2[annotation 12] | 0.05 | Emerald | 1 | 12 trades | 30 |
| 8 | Emerald | iv | 0.05 | Compass | i | 12 trades | 15 | |
| Emerald | v | 0.05 | Clock | 1 | 12 trades | 15 | ||
| Emerald Book | 5–64 ane | 0.2 | Enchanted Book [note 7] | 1 | 12 trades | 15 | ||
| Master | nine | Emerald | xx | 0.05 | Name Tag | 1 | 12 trades | 30[note two] |
Shepherd [ ]
Job site block: Loom
A shepherd.
| Shepherd Economic Trade | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Trade slot | Particular wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | one | | 18 | 0.05 | Emerald | 1 | 16 trades | 2 |
| ii | Emerald | 2 | 0.05 | Shears | 1 | 12 trades | 1 | |
| Amateur | 3 | | 12 | 0.05 | Emerald | i | 16 trades | 10 |
| 4 | Emerald | ane | 0.05 | | 1 | 16 trades | v | |
| Emerald | 1 | 0.05 | | four | xvi trades | v | ||
| Journeyman | 5 | | 12 | 0.05 | Emerald | ane | sixteen trades | xx |
| half dozen | Emerald | iii | 0.05 | | 1 | 12 trades | 10 | |
| Expert | 7 | | 12 | 0.05 | Emerald | 1 | 16 trades | 30 |
| 8 | Emerald | 3 | 0.05 | | 1 | 12 trades | fifteen | |
| Chief | 9 | Emerald | 2 | 0.05 | Painting | 3 | 12 trades | 30[note 2] |
Stone Mason [ ]
Job site block: Stonecutter
A stone bricklayer.
| Rock Bricklayer Economic Trade | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Trade slot | Particular wanted | Default quantity | Toll multiplier | Detail given | Quantity | Trades until disabled | XP to villager |
| Novice | 1 | Clay | x | 0.05 | Emerald | 1 | 16 trades | 2 |
| ii | Emerald | one | 0.05 | Brick | 10 | sixteen trades | 1 | |
| Apprentice | iii | Stone | 20 | 0.05 | Emerald | ane | 16 trades | 10 |
| iv | Emerald | ane | 0.05 | Chiseled Rock Bricks | 4 | 16 trades | 5 | |
| Journeyman | 5 | One of 3 rock variants | sixteen | 0.05 | Emerald | one | xvi trades | 20 |
| half-dozen | Emerald | one | 0.05 | Ane of iii polished stone variants or Dripstone Cake | iv | 16 trades | 10 | |
| Practiced | seven | Nether Quartz | 12 | 0.05 | Emerald | 1 | 12 trades | xxx |
| 8 | Emerald | 1 | 0.05 | | 1 | 12 trades | fifteen | |
| Master | 9 | Emerald | i | 0.05 | Block of Quartz or Quartz Pillar | i | 12 trades | xxx[note 2] |
Toolsmith [ ]
Chore site block: Smithing Table
A toolsmith.
| Toolsmith Economical Merchandise | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Trade slot | Detail wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
| Novice | one | Coal | fifteen | 0.05 | Emerald | 1 | sixteen trades | 2 |
| 2 | Emerald | 1 | 0.2 | Stone Axe | 1 | 12 trades | ane | |
| Emerald | i | 0.2 | Stone Pickaxe | 1 | 12 trades | 1 | ||
| Emerald | ane | 0.2 | Rock Shovel | 1 | 12 trades | 1 | ||
| Emerald | 1 | 0.ii | Stone Hoe | 1 | 12 trades | 1 | ||
| Apprentice | 3 | Atomic number 26 Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | x |
| 4 | Emerald | 36 | 0.2 | Bong | 1 | 12 trades | five | |
| Journeyman | v | Flint | thirty | 0.05 | Emerald | i | 12 trades | xx |
| half dozen | Emerald | six-twenty | 0.2 | Enchanted[annotation ane] Fe Axe | 1 | three trades | 10 | |
| Emerald | 7-21 | 0.2 | Enchanted[note i] Iron Pickaxe | one | iii trades | 10 | ||
| Emerald | 8-22 | 0.2 | Enchanted[notation 1] Iron Shovel | 1 | iii trades | 10 | ||
| Emerald | 4 | 0.2 | Diamond Hoe | ane | 3 trades | 10 | ||
| Practiced | 7 | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | thirty |
| 8 | Emerald | 17-31 | 0.2 | Enchanted[note 1] Diamond Axe | 1 | 3 trades | 15 | |
| Emerald | 10-24 | 0.two | Enchanted[annotation ane] Diamond Shovel | 1 | 3 trades | 15 | ||
| Master | 9 | Emerald | 18-32 | 0.2 | Enchanted[note 1] Diamond Pickaxe | i | 3 trades | 30[annotation 2] |
Weaponsmith [ ]
Job site block: Grindstone
A weaponsmith.
| Weaponsmith Economic Trade | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Merchandise slot | Item wanted | Default quantity | Toll multiplier | Detail given | Quantity | Trades until disabled | XP to villager |
| Novice | 1 | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | two |
| two | Emerald | 3 | 0.2 | Fe Axe | 1 | 12 trades | ane | |
| Apprentice | 3 | Iron Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | ten |
| 4 | Emerald | 7-21 | 0.two | Enchanted[note 1] Iron Sword | 1 | 3 trades | 5 | |
| Journeyman | 5 | Flint | 24 | 0.05 | Emerald | 1 | 12 trades | xx |
| vi | Emerald | 36 | 0.2 | Bong | i | 12 trades | ten | |
| Expert | 7 | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | xxx |
| eight | Emerald | 17-31 | 0.2 | Enchanted[note 1] Diamond Axe | 1 | 3 trades | fifteen | |
| Master | nine | Emerald | xiii-27 | 0.2 | Enchanted[note 1] Diamond Sword | ane | 3 trades | 30[note two] |
In Bedrock Edition 1.xviii.30[ upcoming ]:
| Weaponsmith Economic Trade | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Trade slot | Item wanted | Default quantity | Cost multiplier | Detail given | Quantity | Trades until disabled | XP to villager |
| Novice | 1 | Coal | fifteen | 0.05 | Emerald | 1 | 16 trades | 2 |
| ii | Emerald | 3 | 0.2 | Iron Axe | 1 | 12 trades | 1 | |
| 3 | Emerald | 7-21 | 0.ii | Enchanted[notation i] Iron Sword | 1 | 3 trades | v | |
| Amateur | 4 | Fe Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
| five | Emerald | 36 | 0.2 | Bell | 1 | 12 trades | 10 | |
| Journeyman | half dozen | Flint | 24 | 0.05 | Emerald | ane | 12 trades | xx |
| Practiced | 7 | Diamond | 1 | 0.05 | Emerald | ane | 12 trades | 30 |
| eight | Emerald | 17-31 | 0.2 | Enchanted[annotation 1] Diamond Axe | 1 | 3 trades | 15 | |
| Main | 9 | Emerald | thirteen-27 | 0.2 | Enchanted[notation one] Diamond Sword | 1 | 3 trades | 30[note ii] |
Wandering trader sales [ ]
Wandering Trader
Unlike other villagers, the wandering trader does not purchase items in exchange for emeralds – it only sells items, using emeralds every bit a currency. Therefore, the following tables' leftmost cavalcade is how many emeralds the actor needs to give to receive the items listed in the middle column of the table.
Java Edition sales [ ]
The wandering trader offers five random trades from the list below.
| Toll | Item | Trades until disabled |
|---|---|---|
| ane Emerald |
| 12 |
| 8 | |
| 7 | |
| 6 | |
| 5 | |
| 4 | |
| ii Emerald |
| 5 |
| iii Emerald |
| 12 |
| 8 | |
| 4 Emerald |
| 5 |
| 5 Emerald |
| eight |
| 5 |
The other random trade is chosen from the table below. It is always the wandering trader'south final trade offering.
| Price | Items | Trades until disabled |
|---|---|---|
| 1 Emerald |
| 8 |
| 3 Emerald |
| vi |
| 5 Emerald |
| 4 |
| 6 Emerald |
| 6 |
Boulder Edition sales [ ]
In Bedrock Edition, wandering traders offers 6 random trades. Their trades are unaffected by demand.
V of the random trades are shown in the table below:
| Price | Regular Offering | Single Offering[note thirteen] | Trades until disabled | |
|---|---|---|---|---|
| Grouped Items | Weight | |||
| 1 Emerald |
|
| iv | 12 |
| 16 | |||
| ii | |||
| – | 8 | ||
| vii | |||
| 6 | |||
| v | |||
| 4 | |||
| ii Emerald |
| 5 | ||
| ||||
| three Emerald |
| 12 | ||
|
| five | viii | |
| 4 Emerald |
| – | 5 | |
| 5 Emerald | – |
| half dozen | 8 |
| – | 5 | ||
The other random merchandise is shown below (these items are chosen for each wandering trader and e'er offered merely but one of them):
| Price | Items | Trades until disabled |
|---|---|---|
| ane Emerald |
| eight |
| 3 Emerald |
| 6 |
| 5 Emerald |
| four |
| 6 Emerald |
| 6 |
Notes [ ]
- ↑ a b c d e f g h i j k 50 m n o p q r due south t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
- ↑ a b c d e f g h i j k 50 m north o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at As the villager cannot level up whatever further, they practice not really gain any feel.
- ↑ a b In worlds that exercise not have the structure, this trade is not offered.
- ↑ a b The type of gunkhole trade depends on the biome outfit of the villager. Plains villagers buy oak boats, taiga and snowy villagers buy spruce boats, desert and jungle villagers purchase jungle boats, savanna villagers buy acacia boats, and swamp villagers buy nighttime oak boats.
- ↑ The potion can either be level I or II, or with a longer elapsing.
- ↑ a b c d e f g h i j 1000 50 m north The leather armor has a random color created past two dyes (peradventure the same dye twice.)
- ↑ a b c d eastward f chiliad h The enchantment is chosen randomly with equal take a chance of any enchantment type occurring (except for Soul Speed) and equal chance to become any level of the enchantment, meaning high-level enchantments are equally likely every bit low-level enchantments. Information technology is possible for a librarian to sell the same book more than one time. The price in emeralds depends on the enchantment level and "treasure" status. The possible values are 5–xix emeralds for Lvl I, eight–32 for Lvl II, xi–45 for Lvl Iii, xiv–58 for Lvl Four, and 17–71 for Lvl V. For treasure enchantments the price is doubled. Note that the cost is capped to 64, meaning that for instance Lvl V books truly range from 17–64 emeralds with costs at the upper finish of the range being more than mutual.
- ↑ The trade is listed as two Book and Quill items, simply due to the fact that there is merely 1 trading input slot, and books and quills cannot stack, the thespian only needs to substitution 1 Book and Quill in the trade.
- ↑ a b c d If explorer maps are bought when in the Under, the End or a superflat globe, the explorer map does not prove a destination construction, and ownership it in an Erstwhile world causes the game to freeze
- ↑ The stew grants one of the post-obit effects: v-7 seconds of Incomprehension, 7-10 seconds of Jump Boost, 7-10 seconds of Night Vision, 10-20 seconds of Poison, 0.3-0.35 seconds of Saturation, or half dozen-eight seconds of Weakness.
- ↑ Potion level is always I, except for Arrow of Disuse, which is always II
- ↑ Book and Quil offered in ii item slot due being not stackable
- ↑ Only one item is offered (eastward.g. wandering trader cannot sell both cocoa beans and pink dye). Each group of unmarried-offer trades has the same take chances to be called every bit a normal trade based on weight. For example, each private sapling does have the same hazard of existence offered as a slimeball, because the sapling group as a whole which consist of 4 items and has 4 weight (multiple sapling cannot be offered however).
- ↑ a b c d due east f g h Ingather seeds offered in both grouped and individual trades
Achievements [ ]
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other platforms | |||||
| The Haggler | Acquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic] | — | 30G | Silverish | ||
| Treasure Hunter | Larn a map from a cartographer villager, and then enter the revealed structure | Visit the structure indicated while the purchased map is in your main manus (hotbar). | 40G | Silvery | ||
| Purchase Low, Sell High | Trade for the best possible price. | Buy something for 1 emerald, or when the Hero of the Village effect is applied. | 50G | Aureate | ||
| Master Trader | Trade for 1,000 emeralds. | Obtain ane,000 emeralds from trading with villagers. | 30G | Silver | ||
| Star trader | Merchandise with a villager at the build height limit. | Trade with a villager at y320. | 20G | Silvery | ||
Advancements [ ]
| Icon | Advocacy | In-game clarification | Parent | Actual requirements (if dissimilar) | Resource location |
|---|---|---|---|---|---|
| Getting an Upgrade | Construct a better pickaxe | Rock Historic period | Have a stone pickaxe in your inventory. | story/upgrade_tools |
| Suit Up | Protect yourself with a piece of iron armor | Larn Hardware | Have any blazon of fe armor in your inventory. | story/obtain_armor |
| Isn't Information technology Fe Pick | Upgrade your pickaxe | Acquire Hardware | Have an atomic number 26 pickaxe in your inventory. | story/iron_tools |
| Cover Me With Diamonds | Diamond armor saves lives | Diamonds! | Have any type of diamond armor in your inventory. | story/shiny_gear |
| What a Deal! | Successfully merchandise with a Villager | Adventure | Take an particular from a villager or wandering trader'due south trading output slot, and put information technology in your inventory. | adventure/trade |
| Star Trader | Trade with a villager at the build height limit | What a Bargain! | Stand on any cake that is college than 318 and trade with Villager or Wandering Trader | adventure/trade_at_world_height |
Video [ ]
History [ ]
| Java Edition Beta | |||||
|---|---|---|---|---|---|
| August 31, 2010 | The first time Notch hinted at plans for a possible future trading system was in an interview during MinecraftCon. The implementation of villages themselves and their inhabitants wasn't even confirmed at this point, but Notch notwithstanding had a couple of ideas: "If you lot care for the villagers well, they become friendly to you and might outset throwing things at yous as gifts. If you lot treat them badly though by attacking and killing them they detest yous and might chase yous." Notch also mentioned a meter of how much "villagers similar you lot." | ||||
| Java Edition | |||||
| May 21, 2012 | Jeb released a screenshot of himself testing the Trading Arrangement. The image showed buying and selling areas. | ||||
| An ore block tin exist seen in the background later revealed in snapshot 12w21a to exist Cherry Ore, it was inverse to emerald ore before 12w21a considering Dinnerbone is colorblind.[2] | |||||
| 1.3.1 | 12w21a | Added villager trading. | |||
| 12w22a | Optics of Ender are now sold by priests instead of bought, and rotten mankind is no longer bought. | ||||
| The trading UI has been inverse where an extra input space has been added where tools can be placed for ownership enchantments and/or repair. | |||||
| 12w23a | Before this snapshot, the librarian defaulted to written books instead of gold ingots, since the written books had a potential offering of 1.3. | ||||
| 1.4.2 | 12w32a | The librarian's paper offer was adjusted to 24–35 paper per emerald from nineteen-29 paper | |||
| The farmer'due south arrow offer was stock-still[note 1] to sell 9-12 arrows from merely 5 before | |||||
| The librarian's buy book offering was adjusted to xi-12 books from 12-14 | |||||
| The farmer'south gravel to flintstone trade now produces 4-5 flintstone from 2-three | |||||
| The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer'due south probability goes beyond a certain limit, its probability goes down. The internet issue is that rarer offers become more than mutual when a villager has many offers, and common offers get rarer. | |||||
| The offer removal mechanic has been replaced with an offering disabling mechanic. | |||||
| All offers brainstorm with 7 uses, allowing the offer to exist traded upwards to seven times. | |||||
| After this, even if the thespian has not left the trading menu, the offer is disabled. | |||||
| If a player trades the last offer on the list and closes the menu, waiting for particles to appear around the villager, all disabled offers are renewed with 2–12 additional uses added to them. | |||||
| It is possible for the final offer slot to exist disabled, at which point no new offers tin can be generated and no existing offers can exist renewed. | |||||
| Trading with the last offering slot bachelor increases the thespian's popularity with the hamlet past i betoken. Popularity applies to the village as a whole; other players are not afflicted. | |||||
| 1.four.six | 12w49a | Enchanted books were added, and villagers could offer them. | |||
| i.5 | 13w04a | A villager spawned from a renamed spawn egg shows its name in the trading interface in place of "Villager". | |||
| 1.8 | 14w02a | Villager trading has been revamped. See hither for offers earlier 1.8. | |||
| Trading now gives the player experience. | |||||
| 14w03a | Villager Clerics no longer purchase Ender Pearls, equally they did in 14w02a. | ||||
| 14w31a | Clerics now sell Bottles o' Enchanting, prices range from 3 to eleven emeralds each. | ||||
| i.9 | 15w41a | Clerics no longer sell Eyes of Ender. | |||
| Clerics now sell Ender Pearls, prices range from four to 7 emeralds each. | |||||
| 15w43a | Librarians charge double for books with "treasure" enchantments. | ||||
| one.11 | 16w33a | Farmers at present sell 5 to 7 apples and six to 10 cookies for an emerald instead of simply 5 and 6 respectively. | |||
| 16w39a | Added new trades through the Cartographer career. | ||||
| one.14 | 19w05a | Added wandering traders, which tin can merchandise with the actor. | |||
| 19w11a | Revamped the trading arrangement, adding many new trades for each villager profession. | ||||
| Villager profession now depends on their task site block, rather than randomly assigned at birth. | |||||
| Villager trading prices now depend on the actor'southward popularity in the hamlet. | |||||
| Villagers now resupply their trades up to two times a twenty-four hour period, if they get to work at a job site block. | |||||
| Added the mason profession, which uses a stonecutter as a job site block. | |||||
| The trading UI has been updated. | |||||
| The villager at present gains experience equally it trades with the role player, and the experience is visible in a bar on acme of the trading UI. | |||||
| 19w13b | All available trades are now listed in a sidebar on the left of the trading interface. | ||||
| When the player has the required materials, clicking on an available merchandise puts the items into the slots automatically. | |||||
| 1.15 | 19w45a | Librarians now sell ane bookshelf for 9 emeralds, instead of three bookshelves for half-dozen emeralds. | |||
| 1.17 | 21w05a | Wandering traders at present can sell modest dripleaf. | |||
| 21w13a | Wandering traders now can sell pointed dripstone, rooted dirt and moss block. | ||||
| Bricklayer villagers now sell dripstone blocks. | |||||
| Pocket Edition | |||||
| 1.0.4 | alpha 1.0.4.0 | Added villager trading. | |||
| 1.one.0 | blastoff 1.1.0.3 | Added new trades through the Cartographer career. | |||
| Bedrock Edition | |||||
| ane.ii.xiii | beta i.ii.13.5 | Added Curse of Binding and Curse of Vanishing enchantments, which at this fourth dimension can be obtained only via trading with librarians. | |||
| 1.4.0 | beta 1.2.twenty.2 | Removed the curse enchantments in enchanted books from librarian trading. | |||
| 1.ten.0 | beta one.10.0.3 | Added new trades through the rock mason villager profession and wandering trader. | |||
| ane.xi.0 | beta 1.eleven.0.1 | Added economic trades, where players can unlock multiple tiers at one time by leveling up villagers. | |||
| Villagers now have a need in which their emerald price can change college or lower than usual. | |||||
| beta 1.xi.0.4 | Inverse trading for villagers. | ||||
| Villager no longer instantly resupply their trades when disabled, equally at present they need to work at a job site block to resupply themselves. | |||||
| Hero of the Village now gives a trading price discount, except for one emerald trades (as it already costs one emerald). | |||||
| beta ane.11.0.vii | Pressing employ on a trade at present auto-trades items. | ||||
| Reverted cake trade from farmer villagers, increased max corporeality of some trade until disabled for principal level rock stonemason and wandering trader. | |||||
| 1.12.0 | beta 1.12.0.3 | Changed some trades for both villager and wandering trader. | |||
| beta 1.12.0.iv | Removed regular sand from the wandering trader trades and adapted the price of a diamond hoe on the toolsmith. | ||||
| one.13.0 | beta i.13.0.1 | Cartographer villager now buy 11 glass panes, rather than 10. | |||
| beta 1.thirteen.0.15 | Farmer villagers now sell suspicious stew. | ||||
| 1.16.0 | beta 1.sixteen.0.57 | Villager trade values take been inverse to closely lucifer Coffee Edition. | |||
| ? | Enchanted items at present cost in a range. | ||||
| ane.17.0 | beta 1.16.230.54 | Wandering traders now tin can sell small dripleaf, pointed dripstone, rooted dirt and moss cake. | |||
| Stone bricklayer can now sell dripstone block. | |||||
| ane.18.10 | beta 1.18.x.26 | Butcher, Cartographer, Librarian, and Wandering Trader trades have been changed to match Java Edition. | |||
| Upcoming Boulder Edition | |||||
| ane.18.30 | beta ane.eighteen.20.21 | Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith villager trades have been changed to match Java Edition. | |||
| Legacy Console Edition | |||||
| TU14 | CU1 | 1.04 | Patch 1 | 1.0.one | Added villager trading. |
| TU20 | CU8 | 1.13 | Librarian villagers now may offer name tags for sale. | ||
| TU31 | CU19 | 1.22 | Patch 3 | Inverse villager trades to offers as of Java Edition ane.viii. | |
| PlayStation 4 Edition | |||||
| one.91 | The trading interface shows the new career level for villagers and which trades are locked. | ||||
| Villager trading prices at present depend on the player's popularity in the village. | |||||
| Villagers now resupply their trades up to ii times a twenty-four hour period, if they get to work at a job site block. | |||||
Issues [ ]
Bug relating to "Trading", "Trades", or "Trade" are maintained on the bug tracker. Report bug there.
Trivia [ ]
- While diamonds are not renewable, their products (armor, tools, and weapons) are renewable via trading.
Gallery [ ]
-
The beginning image of the trading system released past Jeb. The currency item (afterward updated to the emerald) can exist seen in the inventory.
-
An enhanced version of Jeb's screenshot showing the original ore texture more clearly.
-
Trading options of a primary-level weaponsmith.
-
An unemployed villager refuses a player trying to trade.
-
A nitwit villager refuses a role player trying to trade.
-
A Villager presenting the emeralds.
References [ ]
- ↑ There is 0.04% chance for zombies and skeletons to spawn with diamond armor, but the chance is so negligible that it is infeasible to obtain diamond armor in this manner.
- ↑ http://world wide web.minecraftforum.internet/topic/1621716-15-new-blocksitems/#entry19977082
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Source: https://minecraft.fandom.com/wiki/Trading
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